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Making of 'Red Hulk'

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Date Added: 11th January 2010
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118_tid_005Rulk_sculpt2.jpg
Fig. 05

Once the overall anatomy was defined, I started working on each specific body part, starting with the head. From the beginning I was looking for an extremely angry expression and to get this I had to work hard on his face. By using brushes such as Standard and Inflate, I started to give volume to the eyebrows area, eyelids and cheeks and by using the Slash1 brush I added and defined the expressive lines of the forehead, nose and the contour of the mouth. To define the lips I used the Pinch brush (Fig.06a & 06b).

118_tid_006aRulk_face1.jpg
Fig. 06a

118_tid_006bRulk_face2.jpg
Fig. 06b

To sculpt the hair, I added three subdivision levels and used the SnakeHook brush to pull the vertices gently from the surface. Then a further subdivision was necessary to define the hair style (Fig.07). With the pants I followed a similar process; first I used the Move brush to give shape to the rips, then I added a new subdivision and once again used the SnakeHook brush to pull the mesh, and finally I added some folds, making use of the Standard brush with the alpha 39 (Fig.08).

118_tid_007Rulk_hair2.jpg
Fig. 07

118_tid_008Rulk_pants.jpg
Fig. 08


There was still work to be done on final details of the body, so I subdivided once again and made use of the LazyMouse mode to create veins, arteries and to define the anatomy further. Finalizing this session, I added some details such as blemishes and wrinkles on the skin by using different alphas, some of these custom alphas (Fig.09a & 09b).

118_tid_009aRulk_sculptfinal1.jpg
Fig. 09a




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