### Keep up-to-date with Free tutorials!!

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

1 | 2 | 3 | 4 | 5
How to build and destroy a procedural Wall

(Score 5 out of 5 after 1 Votes)
| 40802 Views
| 0
Software used:
Keywords:

Now add a VolumeSelect modifier, select Vertex and activate the Invert option, then go in sub-object mode and scale down the gizmo on Y axis until you obtain a result like the next image.

Lastly add a DeleteMesh modifier and that's all for this object.

Come back to Create module and create a ChamferBox from ExtendedPrimitives with Length=10, Width=5, Heigth=2, Fillet=0,13 and position it where you want.

Create a SDeflector from Spacewarp>Deflectors, set Diameter=30, scale Y=275 XZ=100, position X=0 Y=56 Z=58, rotation X= -10 YZ=0.

Create a Wind from Spacewarp>Forces, set strength=0,15, turbolence=0,31, frequency=0,85, scale=0,15, make sure the arrow heads to the top.

Create a Vortex from Spacewarp>Forces with position XYZ=0, set axial drop=0, damping=1, orbital speed=0,39, damping=10, radial pull=0,18, damping=1.

Now Open ParticelView (key 6), add an Empty Flow and close ParticleView.

At this point the scene should look like the image below.

## < previous page continued on next page >

1 | 2 | 3 | 4 | 5
Related Tutorials

Making Of 'Daylight'

by Carles Piles
published on 2009-12-09

Keywords: scene, wall, charcter, archway, bridge

(4)
1 76566

Mastering the 12 principles of animation

by Digital-Tutors
published on 2015-02-20

Keywords: Animation, character, rules

(0)
1 22554

Studio Lighting Tutorial

by Joshua Murphy
published on 2009-12-09

Keywords: vehicle, car, studio, lighting, max,

(4)
0 53447

Raytraced depth maps

by Luma Clark
published on 2009-12-09

Keywords: max, raytrace, depth, map,

(0)
0 36290