Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Streamliner Toy Car

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(Score 5 out of 5 after 3 Votes)
| 38403 Views
| 0 Comments
| Comments 0
Date Added: 13th July 2010
Software used:
Keywords:
113_tid_image_13_colour_textureing.jpg
Fig: 13

Render Passes and Composition

You can use Maya's render passes function for the DiffuseMaterialColor, Reflection andSpecularNoShadow passes. You will automatically get a Master Beauty. I suggest separate renders for the remaining passes. See Fig.14 for the layers used.

113_tid_image_14_passes_occlusion_beauty.jpg
Fig: 14


You will want to render out several masking layers to have as much control over your image as possible. For that use a white surface shader for the parts you want to mask and a black surface shader to hide everything else in the scene. Once you have all the passes separated you will have more control over the different parts and effects in your image (Fig.15).

113_tid_image_15_alpha_texture_maps.jpg
Fig: 15

You can now open your .tiff files in Photoshop and with the help of the different blendingmodes, level-curveadjustments and your masks you will be able to create the final image.

Tips: Look at you Master Beauty and think about what you would like to improve.  Ask questions like:

  • Is the image too bright/dark? (Play with the levels/curves)
  • Are the colors popping out enough? (Play with the contrast and intensity levels)
  • Are the shadows strong enough? (Apply a mask and adjust with a blending mode)

Once you have the right questions you can apply the right answers to adjust your image. This part is where you as an artist decide the final quality. Best of luck (Fig.16)!

113_tid_image_16_final_render.jpg
Fig: 16



< previous page

 
1 | 2 | 3 | 4
Related Tutorials

A step-by-step guide to modeling the base mesh of a low-poly game character Part 1

by Gavin Goulden
published on 2016-03-15

Keywords: swordmaster, zbrush, 3ds max, game, character, mesh, model

rating star fullrating star fullrating star fullrating star nonerating star none (11)
Comments 0 Views 21047

Making Of 'GT 500 Shelby Mustang'

by Nazif Erbay
published on 2009-12-09

Keywords: scene, vehicle, car, shelby, mustang,

rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 1 Views 67191

Rendering with KeyShot

by Mario Malagrino
published on 2013-12-09

Keywords: Tutorial, Car, KeyShot, Rendering, Lighting

rating star fullrating star fullrating star fullrating star fullrating star half (13)
Comments 1 Views 120536

Making Of 'Karmelion'

by Paul Wesley
published on 2010-10-27

Keywords: car, vehicle, chameleon, metal,

rating star fullrating star fullrating star fullrating star fullrating star none (20)
Comments 0 Views 102542
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..