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Making Of 'Harbor'

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(Score 4.29 out of 5 after 7 Votes)
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Date Added: 30th April 2010
Software used:
Keywords:
110_tid_image_16_final_render.jpg

Harbour is my latest personal project, which evolved from an idea to create an old and rusted place surrounded by water, placed sometime in the future.

Traditionally I use a combination of Maya and mental ray for modeling, texturing and rendering. For some additional details like rock surface and pipes I often use ZBrush, and for final compositing and color correction I use Photoshop.

I started this image by making a quick sketch in Photoshop and spent no more than 20 minutes defining the composition and the most important elements in the shot. This sketch served me as a base for everything else (Fig.01).

110_tid_image_01_harbour_concept_sketch.jpg
Fig. 01


So I started the modeling by blocking in the scene with very primitive geometry. When I was done with the modeling, I did one rough render and then brought the image into Photoshop to do a quick paintover, make a plan and arrange the elements. This is something I always like to do because although these overpaints are very simple, they help a lot (Fig.02).

110_tid_image_02_harbour_3d.jpg
Fig. 02

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Readers Comments (Newest on Top)
avatar
DIngole on Wed, 10 April 2013 1:31pm
simple yet amazing :)
avatar
Yotes on Fri, 10 February 2012 8:19pm
this is great! beautiful
avatar
Aseem on Wed, 04 January 2012 2:21pm
GOOD JOB BROO..
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