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Review: MODO 701

By Jahirul Amin

(32712 Views) | 3 Comments
| Comments 3
Date Added: 24th September 2013

Let's move on to animation, where the simplified interface that you are presented with in this module really does lay you at the feet of the designers at MODO. All the tools you need are at the bottommost part of the screen, giving you have the remainder of the screen to focus on the animation happening before you.

Here you can again take advantage of the Pose Tools and also the cleverness of the Dynamic Parenting. By hitting F7, you can bring up the Graph Editor, which is very easily manageable and allows you to work comfortably as you untangle those spaghetti curves, better known as f-curves. Shift+F7 will open up the Dopesheet, which also does what you would like it to do, unlike in some packages I have experienced before.

Modifying the animation using MODO's Graph Editor

"The Advanced OpenGL itself gives good results but I've never known a package that allows you to preview renders as fast as MODO"

Lastly, I want to talk about lighting and rendering in MODO – and boy does it shine! The Advanced OpenGL itself gives good results but I've never known a package that allows you to preview renders as fast as MODO.

I took advantage of the Preview render window whilst modeling, sculpting, rigging and animating. You could very quickly jump into the Layout module, use the preset materials and environment HDRIs (which are plentiful) to light the scene, and off you go. When creating final renders, you can now use Environment Important Sampling to reduce the blotchiness that can occur when lighting using an HDRI.

The render window also gives you stats galore, so you can keep track of your renders: Render Time, Pre-processing Time, Elapsed Time, Render Threads, Render Samples and everything about the geometry being rendered and more. It's safe to say, rendering in MODO is pretty solid.

Rendering out some of the preset materials supplied with MODO

All in all, I have to say, I'm extremely impressed with MODO 701 and I still have more to discover, such as the Dynamics and Particles features that have been introduced. MODO is very capable of taking assets from concept to final render as well as mixing things up with other packages.

I very much respect the thought that is clearly behind the design of every aspect of this package. The learning curve of a new user may be slightly steeper than some other 3D packages out there but again, there is plenty of support out there to get you up and running.

Sites like www.modopedia.com, www.luxology.com/tv, http://forums.luxology.com and www.luxology.com/asset offer plenty of tips, tricks, tutorials and assets to bring you up to speed. And when compared to other packages in monetary terms, it sure is good value. Happy MODO-ling! (Sorry, couldn't resist!)

System requirements:

General system requirements for MODO 701 (minimum):
* 2GB RAM minimum
* 2GB available hard disk space for full content installation
* or pointing device, including pressure sensitive tablets or 3Dconnexion 3D mouse
* OpenGL 2.0 accelerated graphics, at least 1280 x 800 resolution
* Internet connection required for product activation and to access online videos

Windows requirements (minimum):
In addition to the general system requirements:
* Windows XP, Vista, Windows 7 and 8 (only 64-bit supported)
* Intel Xeon/Core 2 Duo, Quad/Core i7 or AMD Opteron/ Phenom processor(s). Must support SSE2 instruction set

Macintosh requirements (minimum):
In addition to the general system requirements:
* Mac OS X 10.6.8 or later (only 64-bit supported)
* Intel processor(s), Core2Duo processor or higher
* Note: MODO 701 does support full screen on Mountain Lion or higher

Linux requirements (minimum):
In addition to the general system requirements:
* Red Hat Enterprise Linux 5.4 or later (only 64-bit supported)
* Intel processor(s), Core2Duo processor or higher

Related links

The Foundry
Luxology forums
Luxology assets
The short film Rise featuring the use of MODO

To see more by Jahirul Amin, check out Beginner's Guide to Character Creation in Maya
and 3ds Max Projects

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Readers Comments (Newest on Top)
James on Mon, 09 February 2015 4:09am
I am tired of reviews that sounds like you were working for luxology. Modo is a pita,its workflow is very stupid and unnecessary and it just slow you down. Its obstacle after obstacle and that shouldnt be that way. Please stop selling modo and start making a review thats real. Modo is plain stupid and you are better off with blender
Devin on Tue, 24 September 2013 8:53pm
One note - Instead of having the graph editor/dope sheet pop up as a separate window and obscure your opengl view, you can also toggle it to extend up from the bottom animation controls by clicking on one of the green/gray icons on the top right of the bottom controls.
Gonebadfx on Tue, 24 September 2013 3:56pm
Very nice review of Modo. Thanks.
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