Guillem H. Pongiluppi has worked on projects ranging from "Warcraft" to "Cosmos" – check out some of his awesome images and workflow...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Guillem H. Pongiluppi:
My name is Guillem H. Pongiluppi. I am an illustrator from Barcelona. In the last 10 years I have worked on many, many projects. From great Hollywood movies like Warcraft
, directed by Dunncan Jones, to small indie videogames as Evolving Planet
, created by Murphy's Toast Games. I have also worked in major television productions, such as the Cosmos
series for National Geographic, and on a lot of book covers for multiple publishers. And in the last two years I have started to work in the world of board games.
3dt: What's the story behind your latest gallery entry? Where did the idea come from? What were you trying to achieve with it?
The illustration that I presented for the gallery is part of a personal science fiction project. The project is about a boy who is about to leave the earth to go to the new human colonies. The city that he says goodbye to, is a futuristic version of Barcelona, which is my own city.
Barcelona Aftermath La Plaça Espanya
Barcelona Smoke & Neons Sant Pau i La Sagrada Familia
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
The only software I used for this image was Photoshop
. It is an image that at first sight is very spectacular, but its realization is not at all complicated. It involves making a series of silhouettes of backlit buildings, adding lighting effects on windows, atmospheric effects and smoke between different layers.
3dt: Do you use any other software, either for work or personal projects?
Yes. I like to use multiple softwares for my works. Art Rage and Painter for more classic digital illustration and Photoshop for digital illustration, photobashing or matte painting. I also like to use 3D software for some jobs, like 3D-Coat, ZBrush or Google SketchUp. The more knowledge of software we have, the more resources we can apply to our jobs and get better and faster.
501st Legion Vader's Fist VS Space Cockroaches
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
There are so many artists that I like and inspire me that it would be impossible to list them all, but I will try to list some of them. Caravaggio and Diego Velázquez are my favorite classic artists, for the expressiveness of their scenes and the incredible mastery of light.
I am fascinated by practically all the painters of the Hudson River School, for the beauty of their epic landscapes, to name some would say Albert Bierstadt, Thomas Cole and Frederic Church. And finally, to name a few of my favorite illustrators I would say: Angus McBride and John Howe because his Tolkien worldview fascinated me when I was a child. Syd Mead, Ralph Mcquarrie and Jean Giraud for their incredible imagination without limits. And Mark Schultz and Frank Frazetta because they are simply the best.
Mythic Battles Pantheon Poseidon Expansion Cover
3dt: What can we expect to see from you next?
I am currently working on an illustrated book along with my great friend Joseph Diaz and Kristofer Montenegro, about the worlds of H.P. Lovecraft. It's going to be a book with a lot of graphic material. From landscapes to all creature designs cited by the author. As personal projects, I really like to make fan art for pure fun, so I guess I'm going to do something about fanart this year, especially for my Patreon page.
Head over to Guillem H. Pongiluppi's website
Grab a copy of Beginner's Guide to Digital Painting in Photoshop