Paris-based freelance 3D modeler Romain Chassefiere created the "Night" gallery entry – check out his 3ds Max workflow and story so far...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
I'm Romain, a 31 year old freelance 3D modeler, living and working in Paris. I started 3D a while ago, then I did 2 years of courses in a Parisian school, and had the opportunity to work with a small company at that time, Picto Filmo
, where I learned a lot and met several other artists. When the school was done, I started my freelancing activity, which I continue to do now.
Close up of the hat with the lace on it
3dt: What's the story behind your latest gallery entry? Where did the idea come from? What were you trying to achieve with it?
With "Night" I wanted to make my own interpretation of a Ricardo Rodrigues design that I found in an online gallery. I liked the concept and its potential and wanted to make something realistic from it in terms of lighting, shading and rendering. It was not easy considering the rough aspect of the original illustration, but I had a lot of fun and learned quite a lot doing it.
Model of the all body in Zbrush, with fibermesh set up.
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
I used different software: 3ds Max
, Marvelous Designer
. I recently started using Marvelous Designer because of the great clothes rendering it provides. That was one of the main difficulties of the project: I wanted the vest to be realistic in terms of shape considering the final pose of the character. After many tries, I decided to make a quick rig on the T-pose model, and make a very basic animation of the Tpose transition to the final one. With this, the cloth reacted the way I wanted and I could use it as a very strong base for the future sculpting.
Another recent project I've done based on Vladimir Semenec artwork
3dt: Do you use any other software, either for work or personal projects?
I really like to try different approaches and workflows. I still use Blender for some of its functions (like unwrapping UVs for example). Also many different scripts make the entire process of creating smoother and faster. I recently started to learn how to use MARI for personal use, I really like the liberty it gives you in terms of texturing, it's simple and efficient. I'm also exploring GPU rendering, which I believe to be a great option for the different ways of working and the speed it's providing.
A pirate portrait I've done quite a while ago. Rendered in V-Ray
3dt: What are your artistic ambitions?
I don't have crazy ambitions when it comes to art. I love what I'm doing for a living, and I think that's already a big personal achievement. Professionally of course I would like to explore more companies, different types of projects to work on, meet more artists, and basically learn more.
Personal project, full body of a red haired girl
3dt: Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?
I discovered the website ArtStation about a year ago, an amazing platform with thousands of great artists posting their creations every day. It's an endless source of inspiration for me and also very motivating and stimulating. I also check up 3dtotal, CGSociety and ZBrush Central, and the French website 3dvf.com almost every day. I think it's really important to keep yourself up to date about this industry, considering how fast it evolves.
3dt: What can we expect to see from you next?
I've been quite busy with contracts the last few months, but I will soon start a new project, less stylized than the last ones and more realistic in some ways. I intend to use GPU rendering for this one, looking for a better workflow. Produce more in less time is my main ambition! New challenge, a lot of fun! I will post work in progress of my next project on my Facebook
Check out Romain Chassefiere's website
Romain on ArtStation
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