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Marco Maraschin: 3D generalist interview

By 3dtotal staff

Web: https://vimeo.com/marcomaraschin (will open in new window)

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Date Added: 26th January 2017

Italian 3D generalist Marco Maraschin created his old seaman character in Maya – find out more about his workflow and aspirations...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Marco Maraschin: Hi 3dtotal, my name is Marco Maraschin. I am a 3D generalist based in Milan, Italy. I studied Fine Arts at high school and then I attended the 3 years course of Virtual Design at the European Institute of Design (IED) in Milan. After graduation I worked for a couple of companies in Milan as freelance 3D generalist, and since 2009 I have worked for Exchanges VFX.

This is the lighting study and other view of the Catrame artwork

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
MM: The story about this creation started from a model my friend Gabriele Sina was working on. He had the idea to create a character based on the Emilio Salgari's short stories 'Le novelle marinaresche di mastro Catrame', a book about the adventures of an elder seaman. I really liked the model and proposed that I would finalize it by working on light and textures.

First of all I started to create the scene illumination. My idea was to give a dramatic and gloomy look. I then created the textures trying to give the character a look of an old man who lived his entire life on a boat with the skin ruined by the sun and salt, with dirty and crumpled clothes.

This is the lighting study and other view of the Catrame artwork

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
MM: Working on it was a great opportunity to increase my skills since I used software and plug-ins that I had never used before. The artwork was created in Maya. I used Shave and a Haircut for the beard and the fur for the first time, and I had to find the way and the technique to make the beard look realistic.

I also used Substance Painter for the first time. This software allowed me to make photorealistic textures in a very short time. Its procedural system is very useful for creating the skin and clothes' dirtiness. I used Arnold Render and NUKE for compositing.

Marco's 2016 showreel

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
MM: We normally use XSI, Photoshop, Arnold, ZBrush, After Effects, NUKE and Pftrack inside the studio, so I'm very familiar with these. When it comes to my personal work, I also use Maya, MARI, Substance Painter, Shave and a Haircut, and V-ray for rendering.


3dt: What are your artistic ambitions?
MM: I'm a 3D generalist , but I'm also a photography enthusiast. I would love to focus my attention a little more on the lighting, shading and texturing process, since I think they are very powerful means of artistic expression that can deliver different messages and emotions depending on how they are used.

3dt: What can we expect to see from you next?
MM: Right now I'm working on a new project with a friend of mine. I can only say that it's a study on macro photography.... Here is a sneak peek!

My next project

Related links

Check out Marco Maraschin's Vimeo
Catrame in the gallery
Grab a copy of Beginner's Guide to Character Creation in Maya


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