* NUDITY WARNING *
Russian freelance 3D artist Roman Samakovsky is working on his organic modeling, successfully entering his characters to the 3dtotal gallery – check out his interview...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Hello, everybody. My name is Roman Samakovskiy. I'm from Russia, from a very cold part of it – Siberia. I have been working in the realm of 3D graphics for more than 12 years as a freelancer with Russian and foreign clients, in particular in the area of photorealistic subject visualization. But during the last 2 years I took a great interest in organic modeling and human anatomy. Therefore, my last personal work was dedicated to this very topic. I would also like to become a fully-fledged character modeler.
I made this work after being influenced by the video for the game Witcher 3: Wild Hunt.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
There is no special story in its creation. Organic modeling is what I was dreaming of doing for my work in 3D. But until recently I hadn't enough experience or brevity to undertake this field. I was afraid to get a result which I would feel ashamed of. But through systematic study of anatomy, and numerous practices of sculpting in ZBrush gave me some self confidence. As a result, this is the second work in the realm of organic modeling on the site 3dtotal.com, and altogether the work Nu02
got 3 awards on different sites.
First organic modeling artwork accepted by 3dtotal
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
RS: 3ds Max
, and V-Ray
are those three elephants on which the world of 3D graphics stands. But recently I have been using Marvelous Designer
for the creation of clothes. For the post processing I use Photoshop
and After Effects
. This work wasn't an exception: for the creation of the model: ZBrush, and I also textured the model here. For clothes: Marvelous Designer. And for rendering I used 3ds Max and V-Ray.
Result of experiments in Marvelous Designer
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
As I've already said, currently I often use Marvelous Designer. Clothes play a great role in organic modeling and Marvelous Designer excellently manages this task. I also use unfold3d in my works to create UVW mapping. Recently I have begun studying a plugin for the creation of the hair: Ornatrix, since its possibilities impress. And hair in my works is a weak spot.
One of my first attempts to make something from the animal world
3dt: Are there any particular techniques that you use often? Or do you like to experiment?
I do experiments as necessary. We have an expression "If it ain't broke, don't fix it” or "leave well enough alone.” Therefore, I don't see any point in changing those methods which help to achieve necessary results. In those cases, when the result is unsatisfactory or the process takes a long time, I try to find more optimal variants.
Image caption: Visualization of the hunting carbine Marlin 444
3dt: What are your artistic ambitions?
As I mentioned, my purpose is organic modeling. In my work I have to make architectural and subject visualizations. Interiors, classic furniture, industrial furniture, jewelry – I can't say that I don't like these fields but I'm mostly interested in organic modeling. An additional passion of mine is cinematic trailers. I'm still amazed by the trailer for Witcher 3
by Digic Pictures, and I hope that one day I will be able to participate in a similar project.
This time I fancied myself as a food photographer
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
In the near future I plan to pay some attention to MARI
. It's a good software product for texturing, at least works executed in this software impress. As it was mentioned above, I would like to master the Ornatrix plugin for creating hair. In photorealistic visualizations, hair often looks computerised. I would like to get rid of it using this plugin.
3dt: How do you keep your portfolio up-to-date? Any tips?
Here, everything is simple: for every work I try to set myself a task, at least a small but new task. This allows me to be constantly in search of new solutions and methods. I also try to track the leading 3D graphics galleries: artists often make excellent new works where one can get new information.
Visualization of the wrist-watch, Zenith
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
It's difficult to single out particular artists since there are many excellent artists whose example I try to follow in different areas of 3D graphics. But I will mention one of them: Vitaliy Bulgarov – a concept designer, native of CIS, working in Russia for some time. Vitaliy took part in such projects as Robocop (2014)
, Transformers 4
, Terminator Genisys
and videogame cinematic trailers like Starcraft 2
, World Of Warcraft
and Diablo 3
This may be my best work for now in organic modeling
3dt: What can we expect to see from you next?
In the next work I will hardly be original. Most likely, it again will be a character in this or another view. At present I have 4 unfinished works, and later it will be seen which one I will finish first. But as usual, in my new work, I will try to take a step further in my development as a specialist in the sphere of 3D graphics.
This is one of my favorite artworks for organic modeling. Now I will try to finish the body completely
Check out Roman Samakovsky's website
Nu 02 in the 3dtotal gallery
Grab a copy of ZBrush Characters & Creatures