ZBrush teacher and 3D modeler Vahid Ahmadi shares some of his stylized female characters, explaining his workflow and ambitions...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Well, I'm from Tehran, Iran. I started as a 2D and web designer when I was 17 years old, and worked for several years for several different companies. In recent years I have worked as a full-time 3D modeler and ZBrush teacher, and most of my time is filled with teaching ZBrush.
Miss Sarah Fortune, concept by Carlos Eduardo Berganza
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
I love stylized characters, and I was inspired by Daeho Cha's
concept. I was looking for a 2D render look, and used many new features in ZBrush such as zmodeler. I even made the hair in this character with zmodeler without brushing. When I saw the concept, I felt like it was a great character to use the new tools in ZBrush
, and make them work in a nice and clean way. So I started modeling all the pieces within ZBrush and tried many different tools to make her look and expression nice, and I also changed her pose and face from the concept.
Girlish, concept by Carlos Eduardo Berganza
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
There were no plug-ins involved. I sculpted and modeled everything in ZBrush, and I really had fun learning and trying and finally overcoming all the different obstacles during the process, and again this made me learn ZBrush and its tools better.
Jungle Girl, concept by Michal Lisowski
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
Normally I use only ZBrush for everything, but sometimes I would like to make use of the benefits of CINEMA 4D
to create base meshes, or Marvelous Designer
for cloth concepting. Sometimes, instead of rendering in ZBrush, I use KeyShot
and CINEMA 4D for rendering, and Photoshop for final touches and compositing.
I have seen some good works and videos featuring MARI and Substance painter, and I think I will try them in the future.
Smoking girl, concept by Zork
3dt: What are your artistic ambitions?
One is to work as a character designer for some huge projects, whether it is for cinema, videogames, or whatever, and teaching ZBrush to the world on a huge scale.
3dt: How do you keep your portfolio up-to-date? Any tips?
It's vital to keep looking and reading about all the new techniques and trends within 3D and digital art. Sometimes we don't have too much free time, and these works take time to get a good result. I see some good artists that stop creating because they don't find the time to do it. If I could give some tips about it, it is to create the habit to always take some part of the day to create and study. If you don't have too much time, try to get just half an hour a day. It's better to make a little every day than never produce.
Look of girl, concept by Carlos Eduardo Berganza
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
I love classical sculptures and phenomenal sculptors such as Bernini, Michelangelo, and so on. They are truly inspiring and there is so much to learn from them.
Adorable, concept by Salvador Ramirez
3dt: What can we expect to see from you next?
I'll keep on moving, modeling, tweaking and learning different types of characters, especially stylized ones, either for games or digital statues, concepts, and so on... but illustrating 3D is something that I have in mind. I want to start more dynamic scenes with some story behind it, and I'm working on some stylized characters right now which are not finished yet.
Elf Girl inspired by a Daeho Cha concept
Inspired by a Daeho Cha concept
Check out Vahid Ahmadi's ArtStation
Elf Girl in the gallery
Grab a copy of ZBrush Character Sculpting