go back

Léo Rezende: 3D character artist interview

By 3dtotal staff

Web: https://www.artstation.com/artist/leorezende (will open in new window)

(5472 Views) | 0 Comments
| Comments 0
Date Added: 22nd December 2016

3D character artist Léo Rezende aspires to work on high-profile animated movies through his talent and hard work – check out his processes and story...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Léo Rezende: I'm a 3D character artist working in Casablanca and doing some freelance work. I'm 21 years old, and I started to study 3D in 2014. I've since done some courses for ZBrush, and Traditional Sculpting workshops, and now I'm finishing my graduate studies at Melies Animation School in Brazil, Sao Paulo.

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
LR: I'm an explorer on ArtStation and Pinterest; always looking for concept art. My last character was inspired by a piece from Johannes Helgesson, and now I'm doing an animated short movie with some friends to graduate, which we will finish soon.

Character I've done working as a freelancer for Brighton Grammar School

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
LR: I used ZBrush, 3ds Max, Substance Painter, Photoshop, Ornatrix and V-Ray. The most important part of the process was the blocking out; to get the shape of the characters, the silhouette, and how the character should like. But the most difficulty was the hair, I should learn how to use Ornatrix better.

I always use ZBrush, 3ds Max, Photoshop and V-Ray in my personals project, and sometimes I use Substance Painter, Marvelous Designer and Ornatrix. In the future, I want to learn MARI: I always see art done with it and it is mind-blowing. MARI is an incredible tool to improve my texturing, and how to work with texture in my future characters.


3dt: What are your artistic ambitions?
LR: I'm a 3D character artist working and studying all the time to try and realize my ambitions. I really want to work (and to be positive – I will) on animated movies and cinematics for the likes of Disney, Pixar and Dreamworks. I love the cartoon style, and I like how movies make everybody feel.

Concept Artist: Hong SoonSang

3dt: How do you keep your portfolio up-to-date? Any tips?
LR: I'm working full-time as a modeler in Casablanca, and sometimes I do some freelance work. It's hard to find some free time, but when I do, I work on some projects on my lunch time, and in the night after work.

We should always be doing some personal projects to improve our portfolio.

- Always look for good references, and try to understand the reference.
- Ask for critiques about your work; what is wrong or ugly for you to improve.
- Try to do different things; I don't recommend that anyone always does the same kind of character. Explore different concepts, shapes, and styles. Do a human, and then do a creature, a man, a woman, and children.

Concept artist: Johannes Helgeson

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
LR: I'm a huge fan for Brazilian artists, guys like Pedro Conti, Rafael Grassetti, Vitorugo, Bruno Camara, and many more. They represent more my reality from Brazil, and they are doing some awesome work for all the industry.

Related links

Head over to Léo Rezende's ArtStation
Check out all of Léo's images in the gallery
Grab a copy of ZBrush Characters & Creatures from the shop


Related Items


Daniel D'Avila: 2D and 3D generalist interview

2D and 3D generalist Daniel D'Avila shares work from his Brazilian-based studio and personal portfolio, and reveals his efficient workflow......

Go to galleries 1
Comments 0 Views 3493


Damian Jara: character and environment artist

Character and environment artist Damian Jara shares his 3D portfolio, and his process for creating the 3dtotal gallery entry, "Hellsing, Victoria Seras Fan Art...

Go to galleries 1
Comments 0 Views 6677


Crafting vibrant cartoon characters

We chat to Teodoru Badiu about his instantly recognizable creations, his 3D process, and his abiding love for toys and cartoons…...

Go to galleries 1
Comments 0 Views 2319


Hamidreza Edalatnia: architect interview

Iranian architect and artist Hamidreza Edalatnia talks about the software and workflow he uses for his concepts, his portfolio, and peer recognition…...

Go to galleries 1
Comments 1 Views 2015
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment