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Jader Santos: concept & character artist interview


By 3dtotal staff

Web: https://www.artstation.com/artist/jaderwgreenday (will open in new window)

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Date Added: 21st November 2016
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Brazilian concept and character artist Jader Santos created one of the top voted gallery images in October, the "Pokemon"-inspired Gloom – check out his interview...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Jader Santos: Hello 3dtotal! I'm a Brazilian character artist living in São Paulo, and for the past few years character modeling is what I have devoted my life to. It took me a long time to decide to drop everything for the 3D world. I spent four years learning character modeling, while another turning point in my career was when I saw Madeleine Scott Spencer's works, and I decided to become a character artist.


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3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
JS: Well... many know I'm a big fan of Pokemon, and as I had already made a model of one of artist Gavin Mackey concepts, I decided to catch a pokemon that I love and make my own version, or vision, of how it would be if it really existed.

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3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
JS: To create this image, I used ZBrush, Photoshop and 3ds Max with Corona Renderer. The greatest difficulty was the adaptation to 3ds Max, because I always use Photoshop to finish usually, and as I always want to learn new ways of doing things, I decided to learn 3ds Max. This is my usual workflow, but I have also recently started playing around and testing with KeyShot.

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3dt: Are there any particular techniques that you use often? Or do you like to experiment?
JS: When creating my creatures and characters, I like the faces to be triangular, or in a V-shape, as this helps give expression to the character, such as anger or nervousness. However, I take advantage of my studies to experiment.

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3dt: What are your artistic ambitions, and how will you be expanding your knowledge in the future?
JS: I just want to be a good character artist that is able to work with the best team. Who would not want to see your characters come to life? I know I would.

As for the future, I think the incredible Marvelous Designer will help me create clothes, while Substance Painter looks awesome for maps in 8K.

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3dt: How do you keep your portfolio up-to-date? Any tips?
JS: Sometimes it's not possible to post the freelance work that you do, so my tip is simply: never stop creating. Study is the only way you will master your style. Through hard work and focus, I hope to be able to show you my greatest work yet!

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3dt: Who are your favorite artists, traditional or digital, and can you explain why?
JS: My inspirations are artists like Anthony Jones, Glauco Longhi, Kurt Papstein, and Neville Page. Their creatures inspire me a lot, and I'm a big fan of Madeleine Spencer's work in particular, which made me want to move into the 3D world.

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Related links

Jader Santos on Facebook
Jader Santos on ArtStation
Grab a copy of the best-selling ZBrush Characters & Creatures

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