Brazilian concept and character artist Jader Santos created one of the top voted gallery images in October, the "Pokemon"-inspired Gloom – check out his interview...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Hello 3dtotal! I'm a Brazilian character artist living in São Paulo, and for the past few years character modeling is what I have devoted my life to. It took me a long time to decide to drop everything for the 3D world. I spent four years learning character modeling, while another turning point in my career was when I saw Madeleine Scott Spencer's works, and I decided to become a character artist.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
Well... many know I'm a big fan of Pokemon, and as I had already made a model of one of artist Gavin Mackey concepts, I decided to catch a pokemon that I love and make my own version, or vision, of how it would be if it really existed.
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
To create this image, I used ZBrush
and 3ds Max
with Corona Renderer
. The greatest difficulty was the adaptation to 3ds Max, because I always use Photoshop to finish usually, and as I always want to learn new ways of doing things, I decided to learn 3ds Max. This is my usual workflow, but I have also recently started playing around and testing with KeyShot
3dt: Are there any particular techniques that you use often? Or do you like to experiment?
When creating my creatures and characters, I like the faces to be triangular, or in a V-shape, as this helps give expression to the character, such as anger or nervousness. However, I take advantage of my studies to experiment.
3dt: What are your artistic ambitions, and how will you be expanding your knowledge in the future?
I just want to be a good character artist that is able to work with the best team. Who would not want to see your characters come to life? I know I would.
As for the future, I think the incredible Marvelous Designer
will help me create clothes, while Substance Painter
looks awesome for maps in 8K.
3dt: How do you keep your portfolio up-to-date? Any tips?
Sometimes it's not possible to post the freelance work that you do, so my tip is simply: never stop creating. Study is the only way you will master your style. Through hard work and focus, I hope to be able to show you my greatest work yet!
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
My inspirations are artists like Anthony Jones, Glauco Longhi, Kurt Papstein, and Neville Page. Their creatures inspire me a lot, and I'm a big fan of Madeleine Spencer's work in particular, which made me want to move into the 3D world.
Jader Santos on Facebook
Jader Santos on ArtStation
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