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Piotr Bieryt: 3D artist interview


By 3dtotal staff

Web: https://www.artstation.com/artist/mcgavish (will open in new window)

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Date Added: 19th October 2016
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3D artist and student Piotr Bieryt shares some work from his portfolio, and reveals his Blender methods for his recent gallery entry "IS-2 1944 Heavy Tank"...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Piotr Bieryt: My name is Piotr Bieryt. I'm 19 years old and I come from Poland. Currently I'm studying at the University of Technology. I have been developing my portfolio for a few recent months. I'm keen to keep learning new techniques which will move my artworks to a higher level. I'm specializing in game art hard surface models, with the goal of working in game development professionally.

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I did this project for Reynante Martinez's "The Cycles Material Vault"

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
PB: I mainly wanted to try and practise some new techinques I've learned recently, in a more advanced and complex project. It was also a great opportunity to develop my physical rigging for the tank's tracks. I'm also interested in historical vehicles, so finally I chose the IS-2 tank in Polish colors.

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Project done for Allegorithmic's contest "A road trip in 2116"

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
PB: The base model was created in Blender, which I also used for rigging and animating. Then I went to ZBrush to make all the surface details such as scratches, dents, bullet holes and so on. I can truly say that it's the most enjoyable part of every project, the same as the following step – texturing in Substance. In this case I used my Smart Materials (built with default materials) with some major changes from previous projects. Painter was also super helpful during baking maps, I didn't have to export multiple maps between several softwares, just set up the models and click "bake."

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One of my texturing studies (game art)

Definetely, the most challenging part was making the tank behaviour during the animation as realistic as possible. Simulations always need a lot of work and tests because every case is different, especially when you want to imitate a real world effect. For animation I tried using real time in Unreal Engine 4, and it was great choice because I could avoid slow offline rendering (with cost of quality of course).


3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
PB: Most of the time I use Blender. As a complement to Blender, I use ZBrush and Substance Painter/Designer. There are few addons for Blender which help me a lot during hard surface modeling: HardOps and BoxCutter (they are very powerful tools connected with dynamesh workflow), GoZ (one-click export to ZBrush and back).

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My first tank, this project was a milestone in my skill development

3dt: What are your artistic ambitions?
PB: I will keep mastering my skills in hard surface modeling and texturing. In the future I'd like join to a game development/cinematic studio like CD Projekt Red or Platige Image.

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Another example of my texture studies (game art)

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
PB: My favourite digital artists are:
- Tor Frick (I'm amazed of his modeling speed and designs)
- Wojciech Niewęgłowski (his vehicles have inspired me to make my first tank - T-55)
- Marcin Klicki (I adore his sculptures of creatures done for The Witcher 3)
- Hossein Diba (mind-blowing sculptures!)
- Gleb Alexandrov (author of very insipring stuff!)

3dt: What can we expect to see from you next?
PB: I will definetely post some new hard surface models (vehices, weapons) and environments. I will try to get into organic sculpture too, but it's a plan for the future because it's a very demanding branch of 3D graphic.

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My recent project in which I created a physical rig for animation

Related links

Piotr Bieryt on ArtStation
Piotr's Heavy Tank in the gallery
Grab a copy of ZBrush Characters & Creatures

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