go back

Daniel Bloecher: 3D artist interview

By 3dtotal staff

Web: http://www.art-by-bloecher.com/ (will open in new window)

(3909 Views) | 0 Comments
| Comments 0
Date Added: 18th October 2016

Versatile freelance 3D artist, Daniel Bloecher, shares some portfolio work and discusses his working preferences...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Daniel Bloecher: After my studies introduced me to the world of 3D, I moved to Berlin where I now work as a freelancer. I've had the chance to work on feature films, commercials and in arch-viz during the last four years. When I'm not on a job I continue building my character portfolio.

Environment Sketch

3dt: What are your artistic ambitions?
DB: Getting better at creating characters, knowing where to spend time and keeping an overview about the whole process with the final piece in mind. Being critical, recognizing problem areas and finding an effective solution. In the end I would like to work on interesting projects in an environment where people learn from each other.

Anatomy Study

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
DB: I'm quite happy with modeling and general work in 3ds Max, but many companies use Maya, so I just started using it for my new project. It's a bit like working with the other hand: slow and uncomfortable in the beginning, wishing to switch every minute. This won't add a new skill but it makes you flexible.

I also want to take a deeper look into game engines like Unreal. Real-time cinematography, and realistic shading coming close to conventional render engines is awesome.

Inspired by a concept of Nurzhan Bekkaliyev

3dt: How do you keep your portfolio up-to-date? Any tips?
DB: As long as you're inspired and have some free time now and then it will come naturally. Be careful to not start too many projects, better focus your time and finish one piece. But l also don't only work on portfolio pieces. Small studies related to other areas (environment sketching, portrait drawing...) are very refreshing.

3rd place at the The Game Challenge 2016

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
DB: Levi Peterffy was one of the first artists I remember when I got into digital art. His speed-paints capture the light in a realistic way combined with a cinematic mood. James Gurney, his books and his blog contain a lot of useful knowledge about traditional painting, which can be applied to digital also.

The LevelUp guys (FusRoDa), established a regular hangout community for sharing knowledge and bringing together artists from various fields. Although less active these days, the past meetings are still relevant and entertaining.

Digital Character Study

Related links

Check out Daniel's official site
Daniel's ArtStation
Tutorial for "Female Portrait" on 3dtotal


Related Items


Leo Haslam: 3D artist interview

Freelance 3D artist Leo Haslam is just beginning his journey in the creative industry – discover the inspiration for his recent gallery entry, and his story s...

Go to galleries 1
Comments 0 Views 7319


Nhan Le: Freelance arch-viz artist interview

Freelance 3D arch-viz artist Nhan Le aspires to create the most realistic images possible, using 3ds Max and V-Ray – check out his story......

Go to galleries 1
Comments 0 Views 8636


Juan Siquier - a little farther to the right

3D artist Juan Siquier, who has created artwork for the likes of Autodesk, discusses creating nostalgia in his recent work while continuing to develop as an art...

Go to galleries 1
Comments 2 Views 6577


Creating the award-winning short, Ascension

The award-winning team behind the beautiful short animated film Ascension, chat to 3dtotal about their collaborative experiences working together at Supinfocom....

Go to galleries 1
Comments 0 Views 3955
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment