Versatile freelance 3D artist, Daniel Bloecher, shares some portfolio work and discusses his working preferences...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
After my studies introduced me to the world of 3D, I moved to Berlin where I now work as a freelancer. I've had the chance to work on feature films, commercials and in arch-viz during the last four years. When I'm not on a job I continue building my character portfolio.
3dt: What are your artistic ambitions?
Getting better at creating characters, knowing where to spend time and keeping an overview about the whole process with the final piece in mind. Being critical, recognizing problem areas and finding an effective solution. In the end I would like to work on interesting projects in an environment where people learn from each other.
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
I'm quite happy with modeling and general work in 3ds Max
, but many companies use Maya
, so I just started using it for my new project. It's a bit like working with the other hand: slow and uncomfortable in the beginning, wishing to switch every minute. This won't add a new skill but it makes you flexible.
I also want to take a deeper look into game engines like Unreal
. Real-time cinematography, and realistic shading coming close to conventional render engines is awesome.
Inspired by a concept of Nurzhan Bekkaliyev
3dt: How do you keep your portfolio up-to-date? Any tips?
As long as you're inspired and have some free time now and then it will come naturally. Be careful to not start too many projects, better focus your time and finish one piece. But l also don't only work on portfolio pieces. Small studies related to other areas (environment sketching, portrait drawing...) are very refreshing.
3rd place at the The Game Challenge 2016
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
Levi Peterffy was one of the first artists I remember when I got into digital art. His speed-paints capture the light in a realistic way combined with a cinematic mood. James Gurney, his books and his blog contain a lot of useful knowledge about traditional painting, which can be applied to digital also.
The LevelUp guys (FusRoDa), established a regular hangout community for sharing knowledge and bringing together artists from various fields. Although less active these days, the past meetings are still relevant and entertaining.
Check out Daniel's official site
Tutorial for "Female Portrait" on 3dtotal