Freelance 3D character artist Eduardo Oliveira introduced MARI and Substance Painter into his standard ZBrush workflow for his latest 3dtotal gallery entry "Mewtwo" – find out more...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
My name is Eduardo Oliveira. I'm 21 years old and I live in São Paulo, Brazil, working as a freelance character artist and junior modeler at Casablanca.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
I remember as a kid I had a Pokemon
movie on VHS. In this film the mewtwo appeared, and with the arrival of the new game (Pokemon Go
), I thought I could make something of it. That was what motivated me to do something on the subject, based on the work of Arsen Asyrankulov
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
I used ZBrush
to start modeling and for the details, Maya
for poly modeling and UVs, MARI
, Substance Painter
, and Photoshop
for textures. To render, I used V-Ray
, and finally Photoshop for post-production. I tried to do something new with the textures; it was the first time I used UDIM and texture in MARI. Because of that I had to learn how the workflow worked in MARI by watching tutorials on the internet and learning software during the texturing process.
3dt: Is this your usual workflow? Are there any techniques you use often?
Normally I use Maya, ZBrush, V-Ray and Photoshop. Now I have added MARI and Substance Painter to my workflow. My techniques are very specific; first worry about the blocking, shape, silhouette and design, and then progress through polygonal modeling, or using a sphere with dynamesh for blocking is sometimes enough.
3dt: What are your artistic ambitions, and what would you like to learn in the future?
CGI has many areas, and I would like to know more about each of them: in the future I want a senior role, and to be able to teach everything I've learned from my experience. I intend to learn Marvelous Designer
; I have a very basic understanding of it and want to go deeper. Particularly for work, I think this tool would increase my productivity.
3dt: How do you keep your portfolio up-to-date, and who are your favorite artists?
Whenever I finish a character, I am already beginning the nexy. My tip is: never stop producing, and always try to evolve. Favorite artists include: Fausto Martini, Vitaly Bulgarov, Kris Costa, Gio Nakpil, Rick Baker, Jordu Schell, Alex Oliver, Frank Tzeng, Glauco Longhi, Dominic Qwek, Rafael Grassetti, Katon Callaway. I think if I list them all, I would need a lot more space! All these artists mentioned are fantastic and inspire me a lot, and I learn a lot from their art.
3dt: What can we expect to see from you next?
I will never stop studying and producing, so I want to make AAA games characters, cinematics, sculptures, creatures, and I also want to do something like an action figure. I'm currently working on a project which is nearing the end, and I will post soon!
Head over to Eduardo Oliveira's ArtStation
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Get a copy of ZBrush Character Sculpting