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Isaias Küster: 3D character artist interview


By 3dtotal staff

Web: https://www.artstation.com/artist/isaiaskiister (will open in new window)

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Date Added: 25th August 2016
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Brazilian 3D character artist Isaias Küster explains the workflow behind his Dark Souls inspired Drifter Knight, and his goals for the future...


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3dtotal: Hi Isaías, tell us a little bit about yourself, and where did you find the inspiration for your latest gallery entry?
Isaías Küster: My name is Isaías Küster. I'm 30 and I live in Brazil working as a 3D character artist. My inspiration came from one of my favorite games Dark Souls – I'm a huge fan of the series, and when I saw the concept of the Knight class for the first time I knew that i needed to model him.

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Hyugard Knight clay render. Concept by hyugard

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Low-poly character done to study PBR. The texture was done with Photoshop. Concept by hyugard

3dt: What software, plug-ins and techniques did you use to create this image?
IK: I used ZBrush, Maya, Substance Painter and Photoshop, but I didn't use any plug-ins. I began with ZBrush to get a quick overall sketch, and then I went to Maya to do the retopology. After, it was back to ZBrush to sculpt the final high-poly model, before going back to Maya again to do the retopology for a few pieces that couldn't be done from my first retopology. There, I opened the UVs, and then used Substance Painter and Photoshop to make the texture.

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Drifter knight greatsword pose.

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Drifter knight longsword pose.

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Drifter knight clay-render

3dt: What are your artistic ambitions?
IK: My ambitions are to work within the game industry, and achieve the freedom to create my own twisted, dark, fantasy world game. To help with that, I can already cover a lot of things from concept design to rigging and animation, but I think the next thing I need to study is Unreal Engine.

3dt: How do you keep your portfolio up-to-date? Any tips?
IK: My portfolio is still in progress, but the only tip I can provide, and I know this sounds a lot like a cliché, but for me it is how I get inspired: you need to do what you like most, do what you love to do. That way, you show yourself through your art. Just do it!

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Ashe done for a Polycount and League of Legends contest

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Multi-view of Ashe

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Texture for Ashe

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
IK: There are so many I could spend all day writing the names, but here are a few names from 2D to 3D, from digital to traditional. In 2D: Greg Capullo, Joe Madureira, Tetsuo Nomura, Frank Frazetta, Gerald Brom, Simon Stålenhag, LD Austin, Elena Bespalova. In 3D: Gilberto Magno, Vadim Bakhlychev, Bruno Câmara, Dmitry Grebenkov, Bogdan Gabelko, Raphael Grassetti, Jang Seonghwan, Adam Fisher, Alessandro Baldasseroni, Kris Costa and Fausto De Martini. Traditional artists: Aris Kolokontes, Steve Wang, Jordu Schell, Simon Lee, Ryan Kingslien, Monsterpappa, and Alex Oliver. All these artists have had an impact on my life as an artist, but there are many more names on this list that could go on and on.

Related links

Head over to Isaias Küster's ArtStation
The Drifter Knight earned 751 points in the gallery challenge
Grab a copy of Sculpting from the Imagination: ZBrush

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