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Andrei Lazar: senior 3D/VFX artist interview

By 3dtotal staff

Web: https://www.behance.net/inafaracutiei (will open in new window)

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Date Added: 10th August 2016

Senior 3D and VFX artist Andrei Lazar talks us through his software and plugin pipeline, sharing latest work from his portfolio...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Andrei Lazar: I'm a 32 year old guy from Romania married with children, and right now I'm working as a senior 3D/VFX artist at a company named INDG.

An older garage done at INDG in my spare time, all CG

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
AL: I had some time to spare at work and I figured I'd try to find a better way to light scenes. I grabbed an Evermotion scene as a base setup just to test different lighting situations, and soon enough I found myself modifying the scene to make it as real as possible for the fun of it.



A set of images done at INDG for Yamaha's MT10 bike. All is CGI except for the skyline and moon


3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
AL: For this piece, I used 3ds Max with V-Ray for rendering. For post effects, I used Photoshop and After Effects. I also used some plugins: Cowebs for the spider-web and Railclone for the piping. I've been trying for a while to get dust to settle nicely on the surface of objects, and I found a neat website from Neil Blevins with lots of tips and tricks. Also, the rendering time was an issue since I had a lot of displacement in the scene, and so it took around 27 hours to render on a 4.2 GHZ - 5820K and a whooping 60GB of RAM!

This is a variation of my warehouse image redone for Yamaha's MT family bike range

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
AL: Yes this is my main pipeline. I recently started using NUKE since it is faster at rendering then After Effects. Also, I can easily export the same EXR file with all the passes, and drop it into Photoshop freshly composited. I also use HDRLightstudio for product lighting, Corona Renderer and Magic bullet color suite from Redgiant for grading.

An old personal work full CG

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
AL: First of all more of NUKE since it is used in the main pipeline almost everywhere you look, and with the introduction of V-Ray for NUKE as well, compositing will become very interesting. I would like to learn Unreal Engine or something similar; I think that in 10 years or more, CG rendering as it is will be replaced by realtime applications and scanned assets that will be able to produce photorealistic results at the click of the button, and the only thing that would stand in your way would be your creativity.

Image done at Carioca Studio. I modeled, lit and rendered the underworld

3dt: How do you keep your portfolio up-to-date, and what can we see from you next?
AL: Any that way I can as often as an image/video every 6 months or so. It depends on the time available after work. I pick a topic that interests me, maybe a sketch somebody did, and I start playing with it until I lose myself in it.

Next up, more CGI stills and a short CGI video animation!


Set of images done at Carioca for a McDonalds campaign. I was in charge of creating the rooms and rendering them

Related links

Check out Wrecked Warehouse in the gallery
View this set of videos created at Carioca, where Andrei was in charge of modeling and animating, tracking the footage and compositing
Head over to Andrei's Behance


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Readers Comments (Newest on Top)
Nicolae Moldoveanu on Wed, 10 August 2016 6:13pm
I still remember the first day Andrei arrived at my studio to apply for a CG job , I do remember also his portfolio full of ideas , since then Andrei did a lot of hard work and his portfolio now is a HUGE step ahead from the shy portfolio he had!
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