go back
1

Gregory Stoffel: 3D artist interview


By 3dtotal staff

Web: http://gregorystoffel.com (will open in new window)

|
(2753 Views) | 0 Comments
| Comments 0
Date Added: 4th August 2016
852_tid_zbrushcc_728x90.jpg

Vietnam-based 3D artist Gregory Stoffel creates characters and creatures for a variety of professional and personal projects, such as his tribute to 'Burai Figher' – explore his process...


852_tid_Buraifighter-Tribute.jpg

852_tid_zArist-Profile.jpg

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Gregory Stoffel: Hi and thank you for the opportunity to answer this interview. My name is Gregory Stoffel, I'm a 3D artist from Belgium and I have been working and living in Ho Chi Minh City, Vietnam for the past 9 years.

Although I work as a generalist, my passion and aspiration is to create characters and creatures. I have worked on a variety of different projects, from advertising to medical animation and simulation, both in real-time and rendered animation.

852_tid_Rhino.jpg
From a concept of Creature Box, also in the 3dtotal gallery

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
GS: Burai Fighter was one of the very first games (the first one being Tetris) that I owned on the first Game Boy (the big grey one). I have spent so much time playing this game, and as I have always loved the art on the cover, I thought it was about time to make a tribute to this game.

852_tid_Dofus_Enutrof.jpg
Fan art from the game Dofus from Ankama. Concept by Kim Etinoff

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
GS: I used ZBrush for most of the sculpting and a bit of 3ds Max for the gun. I rendered the final image with KeyShot with some small adjustments in Photoshop. The most challenging part of this image for me was to create the armor of the space marine. I usually do the hard surface modeling in 3ds Max, but this time I wanted to create most of the image using only ZBrush. I was also apprehensive about creating the scales of the dragon, but it has been easier than I thought with the Nanomesh feature in ZBrush.

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
GS: ZBrush is my main software for my personal works. The additional software that I use is 3ds Max, and for rendering, either V-Ray or KeyShot,and Photoshop or After Effects to create the final image/animation.

852_tid_Earthworm_Jim.jpg

3dt: What are your artistic ambitions, and what software would you like to learn in the future to expand your portfolio and skillset, and why?

GS: My ambition is to work as a character artist and/or digital sculptor for videogames and toys/collectibles.

I have started to learn Substance Painter, and I can already tell that it's going to be included in my workflow. I have been looking to change my texturing workflow from ZBrush/Photoshop and Substance Painter seems to be the perfect match for me; very powerful, quite easy to learn and a lot of fun to use. Marvelous Designer is another software I'm looking to incorporate into my workflow.

852_tid_Janemba.jpg

3dt: How do you keep your portfolio up-to-date? Any tips?
GS: I always work on at least 2 different images at the same time, which keeps me motivated. I also give myself a deadline, even for my personal projects, so that I, almost, always finish the project I start. Without a deadline I usually take way too long to finish a piece and I might lose interest in it. I also try to stream my sculpting process on Twitch; it's great to have the view of someone else on your work and tell you what they think about it.

852_tid_Qunari.jpg

3dt: Who are your favorite artists, traditional or digital, and can you explain why?

GS: My favorite artists are Jean Giraud, Frank Frazetta, and Yoshitaka Amano. I love the use of colors and composition in their works. They are probably the reason why my works in my portfolio are getting more and more colorful.

3dt: What can we expect to see from you next?

GS: I'm working on 3 different images at the moment; the first one is a realistic low-poly character to finally have one in my portfolio, the second one will be a colorful image from one of my favorite artists listed above, and the last one should please the fans of Warhammer.

852_tid_Buraifighter-Tribute.jpg

Related links

Head over to Gregory's site
Check out Burai Fighter Tribute in the gallery
Check out Rhino in the gallery
Grab a copy of ZBrush Characters & Creatures

852_tid_zbrushcc_728x90.jpg

 
1
Related Items

Interview

Lucas Somariva: 3D modeler and illustrator interview

Talented illustrator and 3D modeler, Lucas Somariva, shares his eclectic portfolio of 3D models and caricatures in our latest interview......

Go to galleries 1
Comments 0 Views 5208

Interview

Rakan Khamash: 3D generalist interview

3D generalist Rakan Khamash's image 'Red' earned over 1,000 points in last month's gallery competition – check out his inspirations and more from his portfoli...

Go to galleries 1
Comments 0 Views 5184

Interview

Interview with Jian Xu

Based in Singapore, Jian Xu is an artist who specializes in characters and works as a modeler in the film industry. His impressive portfolio covers a multitude ...

Go to galleries 1
Comments 0 Views 23218

Interview

How to succeed in VFX

Has technology changed the skills required to be a VFX artist? Amedeo Beretta, Module Leader for the Visual FX for Film course at Met Film School shares his tho...

Go to galleries 1
Comments 0 Views 4161
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment