3D artist Fredo Viktor Bernardo creates detailed character and creature sculpts – check out his workflow, inspirations and artwork...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Fredo Viktor Bernardo:
I am an artist by heart who just fell in love more with studying shapes and forms and sculpting them. I work as a freelance 3D artist, accepting jobs like 3D characters and or creatures for film, TV and games, digital sculpting for 3D printing, and other 3D artwork for other media.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
This Serpent God
project was initially inspired by a local fantasy character called Zuma. To be honest, I made several attempts at creating this; the first attempt was pre-ZBrush days, but they didn't work, probably from my lack of skills, software/hardware constraints or lack of inspiration or art direction. But in mid 2015, after doing my Dracula piece that was inspired by Boris Vallejo's painting, I felt my sculpting skill was good enough for me to flesh out my own Serpent God concept, so I started taking this project more seriously and pushed myself to finish it no matter what. Lastly, I realized that this personal art concept is somehow expressing how much the works of my all-time favorite artists Caravaggio and Bernini have influenced my art career, and my growth as an artist.
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
I used ZBrush
, Substance Painter
and a bit of Maya
. The biggest challenge for me was texturing, since I had to learn Substance Painter from scratch and I have not done any texturing project as challenging as this before. But thanks to a couple of my artist friends, I was able to pull it through.
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
Yes, ZBrush is my primary 3D program and Substance Painter will be a big part in my workflow from now on as well. I like the Octane render program because it's just so easy to use but I would also like to try KeyShot
very soon. I highly recommend Caliper's Masters plug-in from HazardBrush
; it's a great addition to any 3D printing workflow.
3dt: Are there any particular techniques that you use often? Or do you like to experiment?
No special techniques I believe... and yes I love to experiment new techniques.
3dt: What are your artistic ambitions?
To have fun creating collectible figures and hopefully teach sculpting.
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
I'd like to explore more Substance Painter/Designer, V-Ray and Marvelous Designer.
3dt: How do you keep your portfolio up-to-date? Any tips?
Basically, I do a lot of sculpting studies and on the side, I enrich my visual library by looking at great art a lot, and watching quality movies and TV series.
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
Caravaggio and Bernini (art gods) Philippe Farraut (a master), Mike Butkus and Chris Lovell, (superb artworks and very cool artists) Darren Yeow (awesome artist/businessman) , Cesar Dacol (a great artist and a great teacher), Daniel Bel and Caleb Nefzen (very humble and kind artist friends with massive killer artworks).
3dt: What can we expect to see from you next?
Hopefully more original figure sculptures, portraits and game art.
Head over to Fredo's site
Serpent God in the gallery
Grab a copy of ZBrush Characters & Creatures