3D artist Adam Sacco has worked on recent titles Halo 5 and Ghost Recon: Wildlands – check out his recent gallery entry and workflow...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
I'm a 3D artist from Australia. I have been working as a remote freelance artist for about 5 years, mainly working as a character artist on videogames, animations, collectible statues and advertising, and also doing some generalist work with rigging and animation.
I worked on Forgotten Memories videogame by Psychoz Interactive for the Xbox One and PlayStation 4. I made the hero character Rose. The game is being developed in Unity 5
Some of the projects I have worked on recently are Halo 5, Ghost Recon: Wildlands, Forgotten Memories, PETA, Marvel
collectible diorama statues. A lot of this work has not been released yet so I can't show many images, but hopefully in the next year they will be released and I can show what I've been working on.
Original Painting by William Blake. I left out a few small parts! This was sculpted in ZBrush using Dynamesh and Zremesher. The final render was done in V-Ray with Vrayskinmtl
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
It was the Archaic Warrior
. I wanted to make a bulky barbarian/Viking type warrior for animation use and test out some new workflows.
Hard surface modeling Spartan armor created for Halo 5
3dt: What software and plugins did you use to create this image? Did you face any difficulties, and how did you overcome them?
I used 3ds Max
for modeling and rigging, Ornatrix
for hair groom, V-Ray
for rendering and dDo
for texturing. I was experimenting with modeling without using any subdivision so I could view the final model in the viewport without slowing my computer down.
Anatomy study. Neanderthal high poly
With dDo I wanted to try it out on a HD character for animation and see how it handled a lot of resolution. The model uses about fifteen 4k textures so they were mostly textured separately, but dDo worked very well with this as long as I didn't use too many layers.
The rest was straightforward and I rigged the model with a simple Bi-ped and bone rig in 3ds Max, with a separate full body low poly mesh to use with test animations and posing.
High poly sculpt created in ZBrush. Making of
3dt: Are there any particular techniques that you use often? Or do you like to experiment?
I work in a lot of different industries so my workflow changes to suit my current projects. When I am working on personal 3D art, I switch between sculpting in ZBrush and learning new software and skills. I have been using rigging and animation more these days, which I wish I did earlier to better understand deformations and bone structures.
3D model of Yolandi Vss$or for animation use. Personal project I've been working on in my spare time
3dt: What are your artistic ambitions?
To have more time to do traditional sculpting and get back to basics.
Realistic 3D chimpanzee for animation production. Sculpting with HD geometry in ZBrush. Hair groom with Ornatrix. CAT rigging in 3ds Max and morph targets for facial expressions. Rendered in V-Ray
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
There is so many great artists around today, but to name some very talented artists that have had a big influence on me as an artist are James Ku, Kris Costa, Alessandro Baldasseroni, Gio Nakpil, Kyle Hefley and Simon Lee.
When I started out I was amazed at the quality of these artist's work, and they really inspired me to want to make 3D characters.
Warrior 3D character for animation and cinematic production. Textures painted in Quixel Ddo. Hair done in Ornatrix with a biped rig in 3d max for the pose
Head over to Adam Sacco's website
Archaic Warrior in the 3dtotal gallery
Grab a copy of "3ds Max Projects"