go back
1

Adam Sacco: 3D artist interview


By 3dtotal staff

Web: http://www.soulty.com/ (will open in new window)

|
(5441 Views) | 0 Comments
| Comments 0
Date Added: 21st June 2016
826_tid_zz3dsmax_projects_728x90.jpg

3D artist Adam Sacco has worked on recent titles Halo 5 and Ghost Recon: Wildlands – check out his recent gallery entry and workflow...


826_tid_archaic_warrior.jpg

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Adam Sacco: I'm a 3D artist from Australia. I have been working as a remote freelance artist for about 5 years, mainly working as a character artist on videogames, animations, collectible statues and advertising, and also doing some generalist work with rigging and animation.

826_tid_Rose-realtime-model.jpg
I worked on Forgotten Memories videogame by Psychoz Interactive for the Xbox One and PlayStation 4. I made the hero character Rose. The game is being developed in Unity 5

Some of the projects I have worked on recently are Halo 5, Ghost Recon: Wildlands, Forgotten Memories, PETA, Marvel and WB collectible diorama statues. A lot of this work has not been released yet so I can't show many images, but hopefully in the next year they will be released and I can show what I've been working on.

826_tid_The-Great-Red-Dragon.jpg
Original Painting by William Blake. I left out a few small parts! This was sculpted in ZBrush using Dynamesh and Zremesher. The final render was done in V-Ray with Vrayskinmtl

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

AS: It was the Archaic Warrior. I wanted to make a bulky barbarian/Viking type warrior for animation use and test out some new workflows.

826_tid_Halo5_Jumpmaster-spartan-armor.jpg
Hard surface modeling Spartan armor created for Halo 5

3dt: What software and plugins did you use to create this image? Did you face any difficulties, and how did you overcome them?
AS: I used 3ds Max for modeling and rigging, Ornatrix for hair groom, V-Ray for rendering and dDo for texturing. I was experimenting with modeling without using any subdivision so I could view the final model in the viewport without slowing my computer down.

826_tid_neanderthal-highpoly.jpg
Anatomy study. Neanderthal high poly

With dDo I wanted to try it out on a HD character for animation and see how it handled a lot of resolution. The model uses about fifteen 4k textures so they were mostly textured separately, but dDo worked very well with this as long as I didn't use too many layers.

The rest was straightforward and I rigged the model with a simple Bi-ped and bone rig in 3ds Max, with a separate full body low poly mesh to use with test animations and posing.

826_tid_chimpanzee-highpoly.jpg
High poly sculpt created in ZBrush. Making of

3dt: Are there any particular techniques that you use often? Or do you like to experiment?
AS: I work in a lot of different industries so my workflow changes to suit my current projects. When I am working on personal 3D art, I switch between sculpting in ZBrush and learning new software and skills. I have been using rigging and animation more these days, which I wish I did earlier to better understand deformations and bone structures.

826_tid_Orc-highpoly.jpg
Orc high poly


826_tid_yolandi-vissor.jpg
3D model of Yolandi Vss$or for animation use. Personal project I've been working on in my spare time

3dt: What are your artistic ambitions?
AS: To have more time to do traditional sculpting and get back to basics.

826_tid_chimpanzee.jpg
Realistic 3D chimpanzee for animation production. Sculpting with HD geometry in ZBrush. Hair groom with Ornatrix. CAT rigging in 3ds Max and morph targets for facial expressions. Rendered in V-Ray

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
AS: There is so many great artists around today, but to name some very talented artists that have had a big influence on me as an artist are James Ku, Kris Costa, Alessandro Baldasseroni, Gio Nakpil, Kyle Hefley and Simon Lee.

When I started out I was amazed at the quality of these artist's work, and they really inspired me to want to make 3D characters.

826_tid_archaic_warrior.jpg
Warrior 3D character for animation and cinematic production. Textures painted in Quixel Ddo. Hair done in Ornatrix with a biped rig in 3d max for the pose


Related links

Head over to Adam Sacco's website
Archaic Warrior in the 3dtotal gallery
Grab a copy of "3ds Max Projects"

 
1
Related Items

Interview

Interview with Andrew Baker

We interview the brilliantly talented character and concept artist Andrew Baker. He talks to us about making the most of the 2D and 3D worlds, grabbing inspirat...

Go to galleries 1
Comments 0 Views 15533

Interview

Megan Chocholek: freelance artist interview

Freelance artist Megan Chocholek shares tips for ZBrush and creating models, and discusses her career and aspirations......

Go to galleries 1
Comments 0 Views 2904

Interview

Mini interview with Spiderbaby creator Daniele Frau

3dtotal caught up with Daniele Frau, the creator of 'Spiderbaby', to talk about life as an artist and superheroes......

Go to galleries 1
Comments 0 Views 7568

Interview

Saeed Joshan: Arch-viz artist interview

Arch-viz artist Saeed Joshan shares the inspiration behind his latest piece Hotel Agglo, plus more of his stylish portfolio......

Go to galleries 1
Comments 1 Views 7649
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment