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Adam Sacco: 3D artist interview


By 3dtotal staff

Web: http://www.soulty.com/ (will open in new window)

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Date Added: 21st June 2016
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3D artist Adam Sacco has worked on recent titles Halo 5 and Ghost Recon: Wildlands – check out his recent gallery entry and workflow...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Adam Sacco: I'm a 3D artist from Australia. I have been working as a remote freelance artist for about 5 years, mainly working as a character artist on videogames, animations, collectible statues and advertising, and also doing some generalist work with rigging and animation.

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I worked on Forgotten Memories videogame by Psychoz Interactive for the Xbox One and PlayStation 4. I made the hero character Rose. The game is being developed in Unity 5

Some of the projects I have worked on recently are Halo 5, Ghost Recon: Wildlands, Forgotten Memories, PETA, Marvel and WB collectible diorama statues. A lot of this work has not been released yet so I can't show many images, but hopefully in the next year they will be released and I can show what I've been working on.

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Original Painting by William Blake. I left out a few small parts! This was sculpted in ZBrush using Dynamesh and Zremesher. The final render was done in V-Ray with Vrayskinmtl

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

AS: It was the Archaic Warrior. I wanted to make a bulky barbarian/Viking type warrior for animation use and test out some new workflows.

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Hard surface modeling Spartan armor created for Halo 5

3dt: What software and plugins did you use to create this image? Did you face any difficulties, and how did you overcome them?
AS: I used 3ds Max for modeling and rigging, Ornatrix for hair groom, V-Ray for rendering and dDo for texturing. I was experimenting with modeling without using any subdivision so I could view the final model in the viewport without slowing my computer down.

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Anatomy study. Neanderthal high poly

With dDo I wanted to try it out on a HD character for animation and see how it handled a lot of resolution. The model uses about fifteen 4k textures so they were mostly textured separately, but dDo worked very well with this as long as I didn't use too many layers.

The rest was straightforward and I rigged the model with a simple Bi-ped and bone rig in 3ds Max, with a separate full body low poly mesh to use with test animations and posing.

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High poly sculpt created in ZBrush. Making of

3dt: Are there any particular techniques that you use often? Or do you like to experiment?
AS: I work in a lot of different industries so my workflow changes to suit my current projects. When I am working on personal 3D art, I switch between sculpting in ZBrush and learning new software and skills. I have been using rigging and animation more these days, which I wish I did earlier to better understand deformations and bone structures.

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Orc high poly


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3D model of Yolandi Vss$or for animation use. Personal project I've been working on in my spare time

3dt: What are your artistic ambitions?
AS: To have more time to do traditional sculpting and get back to basics.

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Realistic 3D chimpanzee for animation production. Sculpting with HD geometry in ZBrush. Hair groom with Ornatrix. CAT rigging in 3ds Max and morph targets for facial expressions. Rendered in V-Ray

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
AS: There is so many great artists around today, but to name some very talented artists that have had a big influence on me as an artist are James Ku, Kris Costa, Alessandro Baldasseroni, Gio Nakpil, Kyle Hefley and Simon Lee.

When I started out I was amazed at the quality of these artist's work, and they really inspired me to want to make 3D characters.

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Warrior 3D character for animation and cinematic production. Textures painted in Quixel Ddo. Hair done in Ornatrix with a biped rig in 3d max for the pose


Related links

Head over to Adam Sacco's website
Archaic Warrior in the 3dtotal gallery
Grab a copy of "3ds Max Projects"

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