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Andrew Hodgson: hard surface modeler interview

By 3dtotal staff

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Date Added: 17th June 2016

Industrial Light & Magic hard surface modeler Andrew Hodgson shares his workflow and portfolio, discussing his gallery entry "The Journey"...


3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Andrew Hodgson: I am a hard surface modeler who has worked in the film industry for the last 3 years. I currently work at Industrial Light & Magic Vancouver. Before that I was at MPC London for 2 and a half years, which is where I started my career originally as a runner; I was only a runner for 3 months.

A WIP keyshot render of an anti-armor drone that is able to flatten itself to conceal its position

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

AH: At first, all I knew is I wanted to create an organic looking spaceship, so I used an online program at Weavesilk to draw lots of random shapes. I picked the coolest looking ones and drew on top of them. I picked my favorite sketch to develop and thought it looked a bit like a fish. I gathered lots of reference of fish and coral reef and decided to base my scene around that.

Nasa vehicle design. I wanted to take inspiration from nature and thought of an octopus sliding along the ocean floor

3dt: What software and plugins did you use to create this image? Did you face any difficulties, and how did you overcome them?

AH: I used Maya for most of the modeling and did a little bit of sculpting work on the rocks in ZBrush. I rendered with Arnold
in Maya. To finish, I did my compositing in NUKE with some post texture work in Photoshop.

A drone I designed wanting to focus entirely on a cool silhouette

3dt: Do you normally use this software in your workflow? What other software and plugins do you favor?

AH: Yes this is usually the standard workflow I use for personal work.

3dt: Are there any particular techniques that you use often? Or do you like to experiment?

AH: I am quite fond of using the Weavesilk method. I like focusing on the silhouette and finding happy accidents; I then try to make the cool silhouette work in a logical way after that.

Personal redesign of the iconic A-Wing from Return of the Jedi

3dt: What are your artistic ambitions?

AH: To constantly push myself and keep learning how to push my ideas and increase my workflow. Both within and outside of my job.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?

AH: Fausto De Martini and Vitaly Bulgarov are always very inspiring. Their designs and level of detail always blow me away.


Related links

Head over to Andrew Hodgson's ArtStation page
Check out The Journey in the gallery
Grab a copy of Beginner's Guide to Character Creation in Maya
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