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Andrew Hodgson: hard surface modeler interview


By 3dtotal staff


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Date Added: 17th June 2016
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Industrial Light & Magic hard surface modeler Andrew Hodgson shares his workflow and portfolio, discussing his gallery entry "The Journey"...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Andrew Hodgson: I am a hard surface modeler who has worked in the film industry for the last 3 years. I currently work at Industrial Light & Magic Vancouver. Before that I was at MPC London for 2 and a half years, which is where I started my career originally as a runner; I was only a runner for 3 months.

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A WIP keyshot render of an anti-armor drone that is able to flatten itself to conceal its position

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

AH: At first, all I knew is I wanted to create an organic looking spaceship, so I used an online program at Weavesilk to draw lots of random shapes. I picked the coolest looking ones and drew on top of them. I picked my favorite sketch to develop and thought it looked a bit like a fish. I gathered lots of reference of fish and coral reef and decided to base my scene around that.

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Nasa vehicle design. I wanted to take inspiration from nature and thought of an octopus sliding along the ocean floor

3dt: What software and plugins did you use to create this image? Did you face any difficulties, and how did you overcome them?

AH: I used Maya for most of the modeling and did a little bit of sculpting work on the rocks in ZBrush. I rendered with Arnold
in Maya. To finish, I did my compositing in NUKE with some post texture work in Photoshop.

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A drone I designed wanting to focus entirely on a cool silhouette

3dt: Do you normally use this software in your workflow? What other software and plugins do you favor?

AH: Yes this is usually the standard workflow I use for personal work.

3dt: Are there any particular techniques that you use often? Or do you like to experiment?

AH: I am quite fond of using the Weavesilk method. I like focusing on the silhouette and finding happy accidents; I then try to make the cool silhouette work in a logical way after that.

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Personal redesign of the iconic A-Wing from Return of the Jedi

3dt: What are your artistic ambitions?

AH: To constantly push myself and keep learning how to push my ideas and increase my workflow. Both within and outside of my job.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?

AH: Fausto De Martini and Vitaly Bulgarov are always very inspiring. Their designs and level of detail always blow me away.

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Related links

Head over to Andrew Hodgson's ArtStation page
Check out The Journey in the gallery
Grab a copy of Beginner's Guide to Character Creation in Maya
 
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