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Richard Wright: motion graphics artist interview

By 3dtotal staff

Web: http://richardwright.virb.com/ (will open in new window)

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Date Added: 7th June 2016

Motion graphics artist and 3D generalist Richard Wright shares his portfolio and insight into his collaborative effort with Ryan Hansford for 'Loremaster'...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Richard Wright: My name is Richard Wright and I do many different things depending on what the job requires. I am primarily a motion graphic artist with some 3D generalist sprinkled on top. I am currently located in Saskatoon, Saskatchewan, Canada.


3dt: Where did you find the inspiration for your latest collaborative gallery entry (with Ryan Hansford)? What's the story behind its creation?
RW: We found inspiration from the amazing concept work of Tyler James. The story behind it is really just that I started to mock it up in ZBrush, and my colleague Ryan Hansford took a look at it and said "Hey man, we should take this piece all the way." The exercise in creating this piece was in the removal of all limitations and boundaries that we normally encounter in our day to day work on 3D commercials: learning new techniques and just executing something we hadn't done before, style wise.

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
RW: ZBrush, Maya, V-Ray, Photoshop, After Effects and Fusion. Hair and fur was probably one of the biggest challenges we had, but we started using ZBrush to develope the curves that we needed, and were able to iterate on it very fast. The only other challenge was artistically trying to make it our own and work together in creating something cohesive.


3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favour?
RW: In our day to day operations at our former employer, we primarily used the software that we utilized on this project, but in some ways we had to figure out new ways of using this software to do new things we had not done regularly. Only software that we did not use that I use on a regular basis is CINEMA 4D.


3dt: Are there any particular techniques that you use often? Or do you like to experiment?
RW: There are no particular techniques that I use often – I constantly find myself experimenting. Basically we all have that little internal voice that starts to say hey maybe this is taking too long or can be better. By not being afraid to start fresh if something is just not working, you can learn a new, faster, or more creative way of doing something. The only major 'technique' I can honestly say I regularly rely on is always having someone review my work. It's easy to get tunnel vision in any part of the process, and sometimes just by talking to someone you can come up with a solution to a problem that you might not come up with alone.


3dt: What are your artistic ambitions?
RW: The only career ambition I have is to make a solid living creating wonderful things.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
RW: I am currently interested in learning some game engines and real-time rendering, as I can see this is starting to become an asset in more than just the videogame industry.


3dt: How do you keep your portfolio up-to-date? Any tips?
RW: Just always work on creating something new. Talk to people, get an outside opinion or critique of your work. Always try to out-do yourself. You are only as good as your last project.

3dt: Who are your favourite artists, traditional or digital, and can you explain why?
RW: My absolute favourite artists are the production talent at CANADA. The way they always come up with something new and exciting to see visually, but still have this indescribable way of creating that subconsciously tells you it's a CANADA production, is always impressive.


3dt: What can we expect to see from you next?
RW: Who knows really? The fun of motion graphics is I can create whatever inspires me, whenever. Ryan and I have a little Star Wars thing starting and hopefully finishing. Other than that – some development in the VR space!


Related links

Richard Wright's personal website
Richard Wright on Vimeo
Ryan Hansford: look dev artist interview
'Loremaster' in the 3dtotal gallery
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