go back

Luiz Alves: Character artist interview

By 3dtotal staff

Web: http://www.artstation.com/artist/luizalves/ (will open in new window)

(7046 Views) | 0 Comments
| Comments 0
Date Added: 24th May 2016

3D character artist Luiz Alves shares his portfolio, and the workflow behind his latest gallery entry 'Dino', using ZBrush, 3ds Max and Photoshop...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Luiz Alves: My name is Luiz Alves, a Brazilian from Rio de Janeiro, nowadays working as a character artist for games and advertisements companies.



3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
LA: Since childhood I have always been a fanatic for Jurassic creatures , so taking a look at creature concepts I saw an excellent concept by Brent Hollowell, and imagined how it could be interesting to mix the concept with a velociraptor – one of my favorite Jurassic creatures.


3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
LA: Basically I used ZBrush, 3ds Max and Photoshop. One of my biggest difficulties was designing the scales by hand without any alpha. Generally in my personal work I like to give the maximum level I can, even ifI need more days to finish it; I like to think I'll look at my art again some years later and like it!


A universe mix of 'Game of Thrones' and 'Star Wars'. Concept by Nicolas Lizotte

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
LA: Generally I like to use these three software described above. Sometimes though, to achieve a more realistic aspect, I'll use V-Ray for rendering in 3ds Max.


Professional project done for Mitsubishi and Manipula Studio

3dt: Are there any particular techniques that you use often? Or do you like to experiment?
LA: I believe that the best way to find the shape is working in low level, searching for a good design, and after I begun to shape the model and I think it's ready, I start on the fine details.



Personal work inspired by a Mac Smith concept

3dt: What are your artistic ambitions?
LA: At the moment, working as a freelancer for games and advertisement is really interesting, but I hope in the future to have the opportunity to work in a big game company as a character artist; this way I could work together in a team, and of course it would be a great experience to learn and participate in all stages of a game production.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
LA: I have some personal projects not yet exposed where I focused on creating complete models for production. At the moment I need to improve my texturing and shading techniques for real time models, and return to my anatomy studies - the fundamentals for every character artist.



Personal study inspired by 'Lord of the Rings'

3dt: How do you keep your portfolio up-to-date? Any tips?
LA: A good way is follow good concept artists. We have great artists always creating interesting creatures and character, and they of course are an excellent inspiration for producing a new project. Sometimes when you don't like your work or it's not working, we need stop that and start something else to rest your brain and your eyes; this way when you return you will see a lot of adjustments you can make!




Professional project done for San Diego zoo and Manipula Studio

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
LA: It's really difficult to list all of them, but I like to follow a lot of creature artists and concept artists to find inspiration. Of course, I need to say that some artists were really important for my formation like Kris Costa, Fausto de Martini, Alex Oliver, Rafael Grassetti and others. I always follow the art of these artists because they are a big inspiration, and great Brazilian artists.



Personal work inspired by a Mac Smith concept

3dt: What can we expect to see from you next?
LA: At the moment I'm working on projects for games under NDA, but in my free time I give attention to personal projects. I hope to show something as soon as I can!

Personal work inspired by Brent Hollowell concept and velociraptor

Related links

Head over to Luiz's ArtStation
Check out Dino in the gallery
Grab a copy of ZBrush Characters & Creatures
Related Items


Roumen F. Filipov: 3D artist interview

3D generalist Roumen Filipov discusses his methods and inspiration for Samurai Jack, and explains his workflow for creating great art......

Go to galleries 1
Comments 0 Views 6278


Damien Devaux: character artist interview

Dead Pulk character artist Damien Devaux shares some of his personal work and discusses the creation of his latest gallery entry......

Go to galleries 1
Comments 0 Views 4174


Mini interview with Raul Tavares

Freelance character and creature designer, Raul Tavares, discusses his work, life and influences, and reveals how his award-winning 'Chubby' image came to life...

Go to galleries 1
Comments 0 Views 9904


Interview with Jaehoon Kim - Clicker/Last of Us

Last of Us character artist, Jaehoon Kim talks about creating Clickers and the drive to produce top-quality work over at Naughty Dog....

Go to galleries 1
Comments 0 Views 15454
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment