go back

Rafael O'Ryan: 3D generalist interview

By 3dtotal staff

Web: http://www.rafovfx.com/ (will open in new window)

(2373 Views) | 0 Comments
| Comments 0
Date Added: 20th May 2016

3D generalist Rafael O'Ryan shares the process for creating his "Virus in the Window" image, and the variations he came up with...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Rafael O'Ryan: I'm Rafael O'Ryan, and I was born in 1977 in Santiago de Chile. I discovered 3D during my last year of college studying graphic design. I started working in a small 3D company (3dos company) where I developed as a 3D generalist. Nowadays, I'm a 3D director for the Imaginalove company in Chile.



3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
RR: The concept and the drawing is from my friend Luis Ramirez, and the goal was to create a cartoon virus in the most disgusting way possible, but attractive at the same time. I had a great time working on the details. I was inspired a bit by Slimer of the Ghostbusters, Mike from Monsters Inc, and BOB from Monsters vs Aliens; from weird diseases on the internet and from many other references on the internet.




3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
RR: I worked with four programs: 3ds Max, Mudbox, V-Ray and Photoshop. For the modeling and the camera I used 3ds Max. For materials, lighting and rendering I used V-Ray. To sculpt and for textures I used Mudbox. Finally, I used Photoshop to compose the "Render element." The hardest part was to work with the lighting. I figured it out using lots of different lights to highlight the diffuse and some as specular, environment, reflection, and so on.





3dt: What are your artistic ambitions?
RR: My biggest ambition is to create a short animation. Something that not only shines for its graphic style, but also for its content. I have something in mind, but maybe it'll take me lots of years to finally develop it.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
RR: I would like to learn Houdini FX because in the industry it's being used a lot, and Houdini works very well with everything related to particles. I've seen lots of amazing work developed with this software.



3dt: Who are your favorite artists, traditional or digital, and can you explain why?
RR: One of my favorite digital artists is Hernan Zuñiga. I really like his work; he is very careful with all the details. Another artist is Richard Williams, who I use as reference for my animations. And I also want to specially mention Michel Roger because thanks to his tutorial of the Joan of Arc from 3dtotal, I learned his technique to model in low poly, which has been useful for me and still is.



3dt: What can we expect to see from you next?
RR: I'm constantly learning and for sure you'll see a much more mature artist in the future. I have some projects in mind, but I need to walk a long way to learn even more so I can one day show you any of them.


Related links

Check out Rafael O'Ryan's website
Virus in the window in the gallery
Grab a copy of 3ds Max Projects from our shop
Related Items


Vladimir Silkin: 3D artist interview

Plarium 3D artist Vladimir Silkin's ZBrush sculpt was a popular gallery entry last month – check out his inspiration and working methods......

Go to galleries 1
Comments 0 Views 5794


2DArtist Interview with Jason Horley

With a career that spans over 40 films and TV series, including the Harry Potter film franchise, Disney’s Tarzan and Alfonso Cuaron's incredible feature, Grav...

Go to galleries 1
Comments 0 Views 5029


Olivier McClish: 3D artist & instructor interview

Instructor and 3D modeller Olivier McClish created the stylist "Orc" in last month's gallery – check out his Maya and ZBrush pipeline and other tips......

Go to galleries 1
Comments 0 Views 3806


Interview with Monkeystack

Troy and Justin from Monkeystack, the South Australian animation company are talking to us about the development of the game ‘Double Happy vs. The Infinit...

Go to galleries 1
Comments 0 Views 14285
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment