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Rafael O'Ryan: 3D generalist interview


By 3dtotal staff

Web: http://www.rafovfx.com/ (will open in new window)

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Date Added: 20th May 2016

3D generalist Rafael O'Ryan shares the process for creating his "Virus in the Window" image, and the variations he came up with...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Rafael O'Ryan: I'm Rafael O'Ryan, and I was born in 1977 in Santiago de Chile. I discovered 3D during my last year of college studying graphic design. I started working in a small 3D company (3dos company) where I developed as a 3D generalist. Nowadays, I'm a 3D director for the Imaginalove company in Chile.

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3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
RR: The concept and the drawing is from my friend Luis Ramirez, and the goal was to create a cartoon virus in the most disgusting way possible, but attractive at the same time. I had a great time working on the details. I was inspired a bit by Slimer of the Ghostbusters, Mike from Monsters Inc, and BOB from Monsters vs Aliens; from weird diseases on the internet and from many other references on the internet.

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3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
RR: I worked with four programs: 3ds Max, Mudbox, V-Ray and Photoshop. For the modeling and the camera I used 3ds Max. For materials, lighting and rendering I used V-Ray. To sculpt and for textures I used Mudbox. Finally, I used Photoshop to compose the "Render element." The hardest part was to work with the lighting. I figured it out using lots of different lights to highlight the diffuse and some as specular, environment, reflection, and so on.


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3dt: What are your artistic ambitions?
RR: My biggest ambition is to create a short animation. Something that not only shines for its graphic style, but also for its content. I have something in mind, but maybe it'll take me lots of years to finally develop it.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
RR: I would like to learn Houdini FX because in the industry it's being used a lot, and Houdini works very well with everything related to particles. I've seen lots of amazing work developed with this software.


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3dt: Who are your favorite artists, traditional or digital, and can you explain why?
RR: One of my favorite digital artists is Hernan Zuñiga. I really like his work; he is very careful with all the details. Another artist is Richard Williams, who I use as reference for my animations. And I also want to specially mention Michel Roger because thanks to his tutorial of the Joan of Arc from 3dtotal, I learned his technique to model in low poly, which has been useful for me and still is.

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3dt: What can we expect to see from you next?
RR: I'm constantly learning and for sure you'll see a much more mature artist in the future. I have some projects in mind, but I need to walk a long way to learn even more so I can one day show you any of them.

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Related links

Check out Rafael O'Ryan's website
Virus in the window in the gallery
Grab a copy of 3ds Max Projects from our shop
 
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