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Cristiano Porfirio: CG Artist interview

By 3dtotal staff

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Date Added: 28th April 2016

Brazilian 3D artist Cristiano Porfirio cites his creative influences and the varied workflow behind his recent gallery entry, First Flight...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Cristiano Porfirio: Hello, my name is Cristiano Porfirio, I am 26 years old. I graduated in Graphic Design and I live in São Paulo, Brazil. I currently work in an advertising agency, developing 3D projects for announcements and campaigns, however my career as a 3D artist began approximately 6 years ago as a freelancer developing characters and scenes for animation.


3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
CP: The concept 2D version by artist Tiago Hoisel already is incredible, however my idea was to make a new version of the image bringing my style for it, not only to create a copy, but yes to add characteristics that I believed that they would be useful and beneficial for the 3D version, and this was the biggest challenge. However, despite the difficulties I believe that I obtained the desired result.


3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
CP: For the creation of the image I used 3ds Max, ZBrush, Mudbox, V-Ray, and Photoshop for post-production. My biggest challenge was achieving the 3D language for an image that already existed in 2D. The execution of the owl feathers was the biggest difficulty. I tried to use plug-ins, but it was not giving very certain results, and finally I had the idea to use maps of diffuse with alpha, and finally I obtained the desired result.

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
CP: Generally I use 3ds Max with more frequency, and ZBrush for the simplest work. When necessary, I use Mudbox for painting and details, and Photoshop for post-production.

3dt: Are there any particular techniques that you use often? Or do you like to experiment?
CP: I start by making a sketch in ZBrush, and after this create the mesh base in 3ds Max, and open UVs. After this I come back to ZBrush to add details later, and then into Mudbox for the final painting.


3dt: What are your artistic ambitions?
CP: My greatest ambition is to discover new techniques, develop all my potential to keep evolving and consequently work in a large animation studio or games studio.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
CP: I would like to improve my use of Marvelous Designer to create realistic cloth, and with perfect physics, beyond Substance Painter, to create textures more easily.


3dt: How do you keep your portfolio up-to-date? Any tips?
CP: The quality of each image without a doubt comes from the effort and the hours you spend on each project, therefore I find the wealth of detail present in each piece important, beyond the concept and technique. I always look to improve myself and evolve, searching for new techniques to improve each project. I believe that the quality of the image is more important that the amount, therefore I look to dedicate myself to the maximum for each image until it forms the image that I idealized in my mind, independently of the time and of the effort that this demands. I believe that devotion, study and love of art are basic for the creation of any portfolio and the success in this area.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
CP: Some artists have marked my career in this area and served me inspiration from the beginning. I have many references in this area, and I think that the main are some Brazilian artists like Peter Conti, Victor Hugo Queiroz, James Hoisel and Rafael Grassetti, in which I had the opportunity to participate in a workshop where I honed my techniques .


3dt: What can we expect to see from you next?
CP: I have studied a lot, and I'm already working on a new art, using some techniques I learned recently. I hope to exceed expectations and be better than the previous one, can have the honor of sharing it again on the site and contribute to 3dtotal.

Related links

Check out Cristiano Porfirio's Artstation
First Flight in the gallery
Grab a copy of 3ds Max Projects
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