3D character artist Rocío Sepúlveda shares her creative workflow and discusses her inspirations and goals for the future...
3dtotal: 3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
First of all, I'd like to thank you for choosing my work and also, I want to thank the great artist and mentor Pedro José Torres
for encouraging me to upload my work to 3dtotal.
My name is Rocío Sepúlveda and I'm a 3D Character Artist based in Madrid. I started in this industry as a 3D Generalist a few years ago when l was living in Serbia, and I've just finished a character modeling course at the Animum Creativity Advanced School
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
One of the assignments at Animum was to create a VFX creature. As I wanted to consolidate my knowledge of anatomy, I did a lot of research on creatures whose anatomy would resemble human anatomy as much as possible. I finally chose one of Christer Sveen's
concepts, Mountain Troll
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
I used 3ds Max
for polygonal modeling and UV mapping, ZBrush
for sculpting and fine details, xNormal for baking maps, Mudbox and Photoshop for texturing, 3ds Max and mental ray for render, and finally Photoshop for some post-production details.
I had difficulties in several aspects. For the sculpting stage, I needed to gather tons of references of anatomy, both human and animal (gorillas, elephants…) and study them carefully in order to mix all of them in a single believable character. As for technical stuff, I usually try to overcome encountered difficulties reading and trying different software to accomplish better results. That's the best way to keep on learning, I guess.
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
Yes, currently I use all of them. Although, for baking maps, l also use 3ds Max and Mudbox, depending on the results I get with xNormal. I've also used Marmoset Toolbag. When I got into 3D a few years ago, l started with Maya and V-Ray.
3dt: Are there any particular techniques that you use often? Or do you like to experiment?
Whenever I start a new model, I like to do a lot of research and study many references in order to gather all the information that I need. As to experimentation, I find it very interesting to create my own alpha brushes and stencils both for sculpting and texturing.
3dt: What are your artistic ambitions?
My goal is to achieve a high level at modeling: from realistic to cartoon style characters and also hard surface. But above all, my goal is to enjoy the whole process.
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
I'd like to learn Marvelous Designer, MARI and maybe, in the future, some other render software like Arnold.
3dt: How do you keep your portfolio up-to-date? Any tips?
I like to watch works from great artists to get inspiration from them. And then, I try to work simultaneously in two different scenes if possible.
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
Some of my favorite painters are Jean-Michel Basquiat, Edward Hopper's (I love his treatment of light, which I'd like to apply one day in render)... to mention just a few. But usually I look for inspiration from contemporary 2d and 3d artists around the world.
3dt: What can we expect to see from you next?
I'll do my best to keep on learning every day to come up with something interesting!
Check out Rocío's website
Mountain Troll in the gallery
Grab a copy of ZBrush Characters and Creatures