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Guillaume VIEUGUE: 3D generalist interview


By 3dtotal staff

Web: http://www.artstation.com/artist/tidak (will open in new window)

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Date Added: 14th March 2016

3D generalist Guillaume VIEUGUE's Knightess was a popular February entry in the gallery – check out the workflow and inspiration behind his creation...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Guillaume VIEUGUE: Hi everybody and thanks a lot for this interview, it's an honour and a pleasure to be talking to you! I'm Guillaume VIEUGUE. I'm currently living in Paris, FRANCE, where I'm working as a 3D CG artist. I'm 28 and have been working in the CG industry for 2 years. During these two years, I started working at
BUF Company on different movie projects. Now, I'm working at Mathematic Studio.

As a 3D Generalist, I have the opportunity to work on many different kinds of production, such as music clips, advertisements and movies. I have worked on these projects in different ways. I have done modelling, sculpting, texturing, shading, lighting and rendering. I have also done compositing, fur, and a little matte painting and FX. And currently that's what I like in my job. I can discover and learn lots of things in the wide domain of CG creations, and that's really enriching for the young CG artist I am.

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The Knightess - Luminous Tears : done for a future short movie

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

GV: In fact, for my last gallery entry, I have created one of the two main characters for a future CG short movie, directed by a friend, Maxime Jean Mougin. This character, the knightess, is a kind of a guardian who has to protect a young girl attacked by demons in a dark fantasy realm. The great concept artist Ali Roku made the concept for us.

The project has different sources of inspiration. Some of them come from Japanese productions like Final Fantasy, or Berserk by Kentaro Miura. We also have other European inspirations for the pictures aspect, or the folklore present in the story.

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Personal work done to practice ZBrush, yeti, and Arnold in a cartoon way

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?

GV: For this creation, I used Maya and ZBrush for the modelling, MARI and Photoshop for texturing, yeti for hair and facial pilosity, and Arnold for shading, lighting and rendering. And at last, NUKE for compositing.

To be honest, at the beginning, I didn't know either Arnold, MARI, yeti or NUKE. So I had to learn how they worked, and finally with patience, time, documentations and using friends and co-workers' advice, I succeeded to achieve what I had in mind. Now I use this workflow regularly.

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Professional work done for BAAEUR's music clip. In charge of all aspects

3dt: What are your artistic ambitions?

GV: In a global way, I want to increase my abilities in 3D CG arts. I would like to become a 3D character artist. But I know I still have to learn a lot, especially in anatomy. As everyone knows, it's a vast and complex domain where you always learn something. Like in arts, in general.

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My first professional work done for the movie Industry. I worked on FX, destructions, lighting, rendering and compositing

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?

GV: I really want to learn Substance Painter. It seems to be really useful and provides good ways to generate random patterns for texturing. It will improve my workflow which in turn will give more time to work on the artistic side of my production.

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Personal work done to practice ZBrush and cloth

3dt: Who are your favorite artists, traditional or digital, and can you explain why?

GV: Well... There are many... I can randomly name Skottie Young, Aleksi Briclot... their works really touch me and inspire me. And I wish I could do the same thing to people one day.

3dt: What can we expect to see from you next?

GV: Some 3D projects with work on characters and also the backgrounds and sets in which they will evolve. Probably, lots of anatomy sketches to increase my anatomy skills, again and again.


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The Knightess - Luminous Tears : done for a future short movie

Related links

Check out Knightess in the gallery
Head over to Guillaume's Artstation
Grab a copy of ZBrush Characters & Creatures
 
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