Yoda has joined the dark side! David Vercher discusses his latest work and gallery entry while sharing his preferred workflow...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
I'm a 3D artist located in Barcelona, where I have a company with my partners, called Juggernaut Animation Studio
. I'm responsible for providing a third dimension to the characters. I have worked in almost any area of 3D: from video games and series, to film and advertising.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
When I saw the Jaylah character in the Star Trek Beyond
trailer, I liked it so much that I wanted to do my own version , it's certainly one of my favorite characters.
Albert is a teacher of 3D animation, he remembers his time as an animator
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
I used Maya
for polygonal modeling, ZBrush
for some details like displacement maps, Mudbox
for texturing the scene, Arnold
to render and NUKE
for some composition details. For the hair I normally use additional plug-ins, but in this particular character I did it with nHair because it was perfect to create good and quick results.
A frame of our company clip, where I modeled the yellow robot
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
Yes, this is my workflow, but sometimes with other characters I use Xgen or Yeti for hair.
3dt: Are there any particular techniques that you use often? Or do you like to experiment?
I have a standard workflow; I'm quite traditional with 3D techniques, after years I have learned to discard the wrong ways. I normally try different methods during the composition stage where I can make different looks.
Inspired by an illustration by Brian Lawver
3dt: What are your artistic ambitions?
Achieve a high level in every part of the 3D character creation process.
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
Substance, I think that would make a difference in my process of shading.
My version of Yoda in hypothetical situation where symbiote kicks him to the dark side
3dt: How do you keep your portfolio up-to-date? Any tips?
I try to be active and constantly publishing. My tip is don't stop and stay motivated, like if the next character would be the first one.
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
Sven Juhlin, a complete artist in all areas of character creation process, I'm a big follower of his works.
3dt: What can we expect to see from you next?
Every day I try to improve myself - I hope to reach the level of artists like Sven someday.
For more, head over to David's website
Check out the work of Juggernaut Animation Studio
Get hold of a copy of ZBrush Characters & Creatures