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David Vercher: 3D artist interview


By 3dtotal staff


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Date Added: 4th March 2016

Yoda has joined the dark side! David Vercher discusses his latest work and gallery entry while sharing his preferred workflow...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
David Vercher: I'm a 3D artist located in Barcelona, where I have a company with my partners, called Juggernaut Animation Studio. I'm responsible for providing a third dimension to the characters. I have worked in almost any area of 3D: from video games and series, to film and advertising.

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3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

DV: When I saw the Jaylah character in the Star Trek Beyond trailer, I liked it so much that I wanted to do my own version , it's certainly one of my favorite characters.

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Albert is a teacher of 3D animation, he remembers his time as an animator

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?

DV: I used Maya for polygonal modeling, ZBrush for some details like displacement maps, Mudbox for texturing the scene, Arnold to render and NUKE for some composition details. For the hair I normally use additional plug-ins, but in this particular character I did it with nHair because it was perfect to create good and quick results.

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A frame of our company clip, where I modeled the yellow robot

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?

DV: Yes, this is my workflow, but sometimes with other characters I use Xgen or Yeti for hair.

3dt: Are there any particular techniques that you use often? Or do you like to experiment?

DV: I have a standard workflow; I'm quite traditional with 3D techniques, after years I have learned to discard the wrong ways. I normally try different methods during the composition stage where I can make different looks.

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Inspired by an illustration by Brian Lawver

3dt: What are your artistic ambitions?

DV: Achieve a high level in every part of the 3D character creation process.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?

DV: Substance, I think that would make a difference in my process of shading.

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My version of Yoda in hypothetical situation where symbiote kicks him to the dark side

3dt: How do you keep your portfolio up-to-date? Any tips?

DV: I try to be active and constantly publishing. My tip is don't stop and stay motivated, like if the next character would be the first one.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?

DV: Sven Juhlin, a complete artist in all areas of character creation process, I'm a big follower of his works.

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Yoda-Venom head close up

3dt: What can we expect to see from you next?

DV: Every day I try to improve myself - I hope to reach the level of artists like Sven someday.

Related links

For more, head over to David's website
Check out the work of Juggernaut Animation Studio
Get hold of a copy of ZBrush Characters & Creatures
 
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