go back

Marko Stanojević: Technical artist interview

By 3dtotal staff

Web: www.artstation.com/artist/pyrohyper (will open in new window)

(7150 Views) | 0 Comments
| Comments 0
Date Added: 24th February 2016

Technical artist Marko Stanojevic showcases his recent gallery work and talks about his preferred creative workflow...


3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Marko Stanojevic: Hi everybody and thanks for having me here, it's a great honor! I'm a graphic designer, illustrator, motion designer, and animator... basically a one man band. I'm currently working in a studio as an animator and technical artist located in Belgrade, Serbia.

When I saw the Mad Max movie, the first thing that popped in my head was Marko Djurdjevic and Sergi Brosa.
So I needed to do fanart of Furiosa

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

MS: Inspiration for this piece was hugely influenced by Ars Thanea's Disney Vacation Club; I did some sketches about 2-3 years ago, but I didn't have so much skill at that time. I wanted to incorporate a storytelling element, so I sat down and wrote a story for it. And here is the fun part... I will be doing more illustration like this that follows the journey of a drunk Viking who went exploring. He is on a mission to explore and not to conquer. His crew threw him a going-away party. He got so drunk that he was taken off course...

Stay tuned and check my Artstation to see where he will go next!

Viking vacation crib before going on a journey

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?

MS: My main weapon of choice is Photoshop, but I also used Lazy Nazumi Pro (it's an AWESOME plugin for PS) and it helped me a lot with isometric sketches and for smoothing lines. Difficulties that I faced was all about lighting, but I used programs like 3ds Max and CINEMA 4D to research how light bounces, and to simulate different light scenarios to get a result that I was looking for. Also, I approach this illustration as material study.

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?

MS: Adobe products are my main tools, but I always like to mix things up and experiment with other software.

Drunk and on his journey

3dt: Are there any particular techniques that you use often? Or do you like to experiment?

MS: I always start with a rough sketch, then clean-up and final line art. When I'm satisfied with the line art, I put down some colors. And experimenting... HELL YES! I suggest everyone to experiment and to find new techniques and to leave their comfort zone, then they will learn the most.

3dt: What are your artistic ambitions?

MS: Just to grow and to push myself beyond my limits to become a great artist.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?

MS: I'm learning 3D-Coat at the moment, but I would like to learn ZBrush (I find the interface too confusing). Also, when I boost my 3D skills it would be nice to learn MARI to paint 3D models. And a lot of sketching to improve my 2D skills.


3dt: Who are your favorite artists, traditional or digital, and can you explain why?

MS: I don't have specific favorite artists; I admire a lot of them like: Marko Djurdjevic, Dave Rapoza, Sergi Brosa, Betty Jiang, Evan Amundsen, Ryan Lang... the list is just getting too long. But my favorite artists are my colleagues and my art friends from Serbia, these are the people that I look up to and they always keep me inspired.

3dt: What can we expect to see from you next?

MS: Animation, 3D modeling and a lot of studies/sketches and character design.

Latest personal work and animation that I did for upcoming Marvel's movie Gambit

Related links

Check out Marko Stanojevic's website
View the Viking Vacation Crib gallery image
Grab a copy of Beginner's Guide to Digital Painting in Photoshop

Related Items


Greg Perkins: Scaredy Bat director interview

3D modeler and director Greg Perkins talks about working with a talented crew to create his animated short, Scaredy Bat......

Go to galleries 1
Comments 0 Views 3381


Léo Rezende: 3D character artist interview

3D character artist Léo Rezende aspires to work on high-profile animated movies through his talent and hard work – check out his processes and story......

Go to galleries 1
Comments 0 Views 5524


Interview with Viviane Herzog

Lead Artist at Behaviour Interactive (Montreal), Viviane Herzog, talks about her biggest inspirations and favorite subject matter...

Go to galleries 1
Comments 0 Views 4474


Dmitrij Leppée: character artist interview

Character artist Dmitrij Leppée talks philosophically about his ambitions and inspirations, while sharing his latest work, including the 2nd-placed gallery ent...

Go to galleries 1
Comments 2 Views 5795
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment