Studio and freelance 3D artist Rodrigo Paulicchi discusses creating a likeness of his girlfriend in ZBrush, and shares some of his awesome portfolio...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
My name is Rodrigo and I'm a 3D artist based in São Paulo, Brazil. I currently work in a studio and do freelance from time to time. I like creating characters and trying to tell stories with them. I'm also always trying to get better at what I do.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
In fact it was my girlfriend's idea. We were seeing the incredible character design work of Justin Rodrigues
when she saw his profile pic
(which is a cartoon version of himself) and said she wanted something similar for her portfolio (she's an art director). At first she wanted a 2D drawing, but it seemed to me like a good challenge to try and make a 3D version of her. I did a lot of research but Anna Catish's
works contributed a lot for the final result... I really think she captures this 'innocent/cute/vivid' look with her characters, and I wanted to try that in 3D.
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
I've used mainly ZBrush
for this project because it allows me to quickly establish everything I need when it comes to character creation. I then went into 3ds Max
and used V-Ray
for the final render. There were many challenges I faced, but the most difficult part was to make that model to really resemble Nadia and capture the look in her eyes. At first she wanted me to make a 2D drawing of her but, in order to convince her of going full 3D, I've modeled a character based on a drawing from Anna Catish. Only then I felt confident enough to start this project.
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
I think I use ZBrush in pretty much all of my projects. I used to be a Softimage guy but I have to use 3ds Max in my work so, with Softimage's shutdown I'm kind of migrating here.
3dt: Are there any particular techniques that you use often?
At this moment I feel particularly inspired by the Danny Williams (A.K.A. Point Pusher
) ZBrush summit presentation
. His demo was very interesting and it changed the way I create characters. But I'm always looking for new, more organic ways to achieve my goals.
3dt: What are your artistic ambitions?
I guess I'm just trying to be a better artist. This is my main goal right now. When I feel comfortable with my artistic level I'll think of what's next.
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
Well, there are a lot of things to learn nowadays... I'm trying to decide between Substance Painter
and Quixel's Ddo
. I guess these software can add greatly to my work pipeline.
3dt: How do you keep your portfolio up-to-date? Any tips?
I try to keep an eye on the amazing artists out there. There are so many talented people who inspire me to try and get better at what I do and, as a consequence, to produce new portfolio pieces. I think I'm always curious to know what I can do next. Will I be able to surpass my latest work? Will people like it? Do I have enough knowledge? These are questions I try to answer with new works.
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
I'll try to divide this into 2D artists and 3D artists, is that okay? For 2D I like very much the works of Enrique Fernandez, Justin Rodrigues, Jake Parker, Carter Goodrich, Anna Catish and a lot of other people who design awesome characters. For 3D there's my local hero Pedro Conti, there's Andrew Hickinbottom, Carlos Ortega Elizalde and a lot of others I'm surely missing right now cause they set the bar so high when it comes to cartoon 3D.
3dt: Do you like to experiment with your personal works, or do you prefer to stick to tried-and-tested methods?
I definitely like to experiment, but I try to learn what is tried-and-tested first so I can go and try to break some rules.
3dt: What can we expect to see from you next?
More characters I think haha!
Head over to Rodrigo Paulicchi's website
Take a look at Point Pusher's ZBrush summit presentation
Get a copy of ZBrush Characters & Creatures