Brazilian 3D character artist Herik Campos talks about his recent gallery entry Thanos, and shares more work from his portfolio...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
I'm a 3D modeler. I work at BIG Studios
and live in SÃ£o Paulo, Brazil. I started as a 2D illustrator 10 years ago. I have worked now for 5 years with 3D modeling.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
I'm a big fan of Marvel comics, where I got my inspiration for this latest entry. My idea was to create an original look for Thanos, unlike what is seen in the comics.
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
I use ZBrush
, 3ds Max
, Substance Painter
. I think my biggest difficulty was finding that sweet spot between the drawing and the realistic look. It was also hard to adjust the shaders for Thanos' skin color and the metallic look of his armor. I used several references and made countless render tests until I found the right look that I wanted.
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
Yes. I use 3ds Max and ZBrush to do the everyday work, when I need a quick result. When I want to make a more detailed artwork, I add Substance Painter and Photoshop to my workflow.
3dt: Are there any particular techniques that you use often?
I usually make the shapes and proportions in a sketch using ZBrush and mesh re-topology, to a more refined technique in 3ds Max.
3dt: What are your artistic ambitions?
To always perfect my techniques and knowledge. I would love to work in a big game company like Bioware or Naughty Dog.
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
I'm studying MARI
and Marvelous Designer
, to have more tools and resources for creating characters.
3dt: How do you keep your portfolio up-to-date? Any tips?
I always try to be studying and creating new material. My advice is not to rush to finish your personal work. Always try to overcome your limits and always look for quality. Don't finish until you are really satisfied with the result.
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
I have many artists that inspire me: Mike Deodato, Jim Lee, Igor Cato, Vitaly Bulgarov and Bruno Camara. My mentors, who helped me get where I am today, are Alex Oliver and Gilberto Magno.
3dt: Do you like to experiment with your personal works, or do you prefer to stick to tried-and-tested methods?
I always like to try new techniques, things that my friends share with me or that I find on the internet, so I'm always open to the possibility of learning some new technique that I can add to my workflow.
3dt: What can we expect to see from you next?
I intend to continue exploring the universe of comic books and videogames. Maybe soon I'll explore a world of monsters and creatures. I'm working on some other Marvel characters, and then I want to develop some creatures and monsters, because it's a world I would love to explore.
Head over to Herik Campos' ArtStation
Take a look at Herik Campos' website
Buy a copy of 3ds Max Projects