Concept artist Ricardo Andrés Echeverry Hoyos shares his digital paintings and discusses the creation of his latest gallery entry, Dead Queen...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Ricardo Andrés Echeverry Hoyos:
First of all, thank you for the opportunity to tell you a little about myself and my work. Since 2006 when I got into the topic of learning about digital art, and the possibility of taking my hand drawing pieces to the computer, I have marveled more and more with what we can do digitally. Currently I am working as a concept artist and concept designer developing graphics pieces for different clients.
I have always worked primarily as an illustrator, but in 2012 I had the opportunity to work as a concept artist for a film project with a studio in South Korea. From then on, I was involved in the design theme and concept art, which is what actually fascinates me and motivates me. Right now I find myself living in the country of Mexico.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
For this drawing, inspiration actually came at the moment I saw a friend's drawing. He drew a Dead King, and I just liked the idea, but as I did not want to copy literally his idea, I did the female version and in my own style. Inspiration can come from transcendental things, or in this case, from ordinary and simple life things.
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
The software I used was Photoshop
. I think the hard thing on this wasn't how to resolve the piece technically, but to give essence and emotion, to do something that conveys feelings to who observes it.
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
I usually use Photoshop for my artwork. Occasionally, and to work in a faster way, I combine with SketchUp
, modeling rough blocks to frame perspectives and compositions more quickly, which does not obviate the fact that you must know and apply fundamental perspective, design and composition.
3dt: Are there any particular techniques that you use often?
Generally I always start with rough sketches, either for a character, a prop, or scenario. Subsequently, depending on what I am doing, I use techniques such as photobashing, or 100% digital painting. I opted not to use one particular technique, but I can say what I like most is to draw and paint everything 100%.
3dt: What are your artistic ambitions?
I wanted my work to be recognized and appreciated; also I want to work for big companies so my designs get to be seen by more and more people. I want to be remembered.
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
I have been thinking to learn ZBrush
. Actually, this is a software that can bail you out, and can allow you to elaborate graphic pieces in a short timeframe.
3dt: How do you keep your portfolio up-to-date? Any tips?
Perseverance and dedication. It is important to always have time to do personal work. I think the most important thing is to never stop studying, and always be open to new possibilities, and styles that the current market is on. If you love what you do, you will always find the time to do it.
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
In the digital realm, I have thousands of artists in mind, but to name a few of them, let's say they are Sergey Kolesov, Alexandre Zedig, Atey Ghailan, Jeffrey Cruz and John J. Park. I think they are artists who transcend the conventional within their own styles, to the point that make their work something easily identifiable and outstanding.
In the traditional theme, I greatly admire the art of Gerald Brom, Simon Bisley, Johannes Vermeer, Jean Giraud and of course Frazetta (among others). They are artists who have a visual impact on my work, and from whom I constantly keep learning things in every study work.
3dt: Do you like to experiment with your personal works, or do you prefer to stick to tried-and-tested methods
I love experimenting with my personal work. This allows me to realize more effective (and fun) ways of doing things, which I can then apply to work for clients.
Concept for the Jungle Shuffle movie
3dt: What can we expect to see from you next?
Currently there is a lot of visually stunning works but they are lacking content, talking about the pure design level, and would say overall conceptual art is falling into a somewhat boring repetition where everyone does the same thing (and this does not exempt me).
Such things makes me want to develop images that move in the development of concept design level, where you can observe the importance of knowing about the basics of design, perspective, color, composition, but at the level of pure design to production; this is something that there is not much information as the above mentions.
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