ArsThanea digital artist Lukasz Wiktorzak talks about his ambitions and workflow, while letting us know the issues he had creating The Collier...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
I am 25-year-old digital artist from Warsaw, Poland. In 2013, I became part of the great ArsThanea
team, and decided to link my future with computer graphics. At the beginning, I was responsible for retouching and photo manipulating which has been my first love since 2008. In 2014, I began my adventure with matte paintings, which in turn initiated my work with 3D and compositing. Currently I can't imagine working with photos only as 3D software helps me to realize every crazy concept created in my mind.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
One of my last pieces based on photos
Unfortunately there isn't any breathtaking story behind The Collier
. I made it for practice – and for fun, too. I was inspired by sci-fi movies we all know so well: Matrix
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
Collaboration piece with Artur Szymczak, who showed me the power of Arnold renderer
To create The Collier, I used 3ds Max
for modeling, and V-Ray
for rendering. Post production was done in Photoshop. The first major problem I faced was a great number of divides in rock models from ZBrush. That was the first time that I used it for such a large object, and after importing them to 3ds Max my whole scene was ruined. It was high time to learn a bit more about the optimization process in ZBrush. Finally, I decided to bake normal maps which worked very well. After that I had some little issues but the whole production was going as I expected.
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
My first 3D work rendered via Corona Renderer
Yes – 3ds Max, V-Ray and Photoshop constitute my preferred set of software. Recently I have also started working with NUKE
in order to get to know more about node-oriented compositing software.
3dt: What are your artistic ambitions?
I would like to work in the film industry; however I still haven't decided on my future role. I could be a matte painter or VFX artist. Or maybe a compositor. I am still trying to find my best place and I hope it'll happen soon so that I can focus on it.
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
For my last environmental design, I used ZBrush to prepare a cross-section of volcano
I would definitely like to learn more about Houdini
. This is a powerful tool which allows you to create really great stuff. I believe a little adventure with Maya and Arnold would be awesome, too.
3dt: How do you keep your portfolio up-to-date? Any tips?
I try to not waste my spare time. It's not easy to work on personal project after 8 hours of work, but it is necessary if you want to expand your skillset and keep your portfolio up to date. If you find a balance between work and life, you can have both great artworks and a happy personal life.
3dt: Do you like to experiment with your personal works, or do you prefer to stick to tried-and-tested methods?
My favorite matte painting despite of perspective issues
Of course I love experiments! But I've learned that with my current level of skills, I should rely on the knowledge of better artists and good references. This limits my creativity up to a point, but I can live with that (at least for now).
3dt: What can we expect to see from you next?
This time I am working on a piece with a story behind it. I would like to remind people of the Polish contribution to decoding the enigma machine. I'm going to post some WIP images, so I encourage everyone to find me on social media.
At the end I want to thank 3dtotal.com for this feature and opportunity to introduce myself to such a great community of 3D Artists.
Check out Lukasz Wiktorzak's website
Lukasz is also on Facebook
Grab a copy of ZBrush Characters & Creatures