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Lukasz Wiktorzak: digital artist interview

By 3dtotal staff

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Date Added: 1st September 2015

ArsThanea digital artist Lukasz Wiktorzak talks about his ambitions and workflow, while letting us know the issues he had creating The Collier...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Lukasz Wiktorzak: I am 25-year-old digital artist from Warsaw, Poland. In 2013, I became part of the great ArsThanea team, and decided to link my future with computer graphics. At the beginning, I was responsible for retouching and photo manipulating which has been my first love since 2008. In 2014, I began my adventure with matte paintings, which in turn initiated my work with 3D and compositing. Currently I can't imagine working with photos only as 3D software helps me to realize every crazy concept created in my mind.

One of my last pieces based on photos

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

LW: Unfortunately there isn't any breathtaking story behind The Collier. I made it for practice – and for fun, too. I was inspired by sci-fi movies we all know so well: Matrix and Prometheus.

Collaboration piece with Artur Szymczak, who showed me the power of Arnold renderer

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?

LW: To create The Collier, I used 3ds Max and ZBrush for modeling, and V-Ray for rendering. Post production was done in Photoshop. The first major problem I faced was a great number of divides in rock models from ZBrush. That was the first time that I used it for such a large object, and after importing them to 3ds Max my whole scene was ruined. It was high time to learn a bit more about the optimization process in ZBrush. Finally, I decided to bake normal maps which worked very well. After that I had some little issues but the whole production was going as I expected.

My first 3D work rendered via Corona Renderer

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?

LW: Yes – 3ds Max, V-Ray and Photoshop constitute my preferred set of software. Recently I have also started working with NUKE in order to get to know more about node-oriented compositing software.

3dt: What are your artistic ambitions?

LW: I would like to work in the film industry; however I still haven't decided on my future role. I could be a matte painter or VFX artist. Or maybe a compositor. I am still trying to find my best place and I hope it'll happen soon so that I can focus on it.

For my last environmental design, I used ZBrush to prepare a cross-section of volcano

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?

LW: I would definitely like to learn more about Houdini. This is a powerful tool which allows you to create really great stuff. I believe a little adventure with Maya and Arnold would be awesome, too.

3dt: How do you keep your portfolio up-to-date? Any tips?

LW: I try to not waste my spare time. It's not easy to work on personal project after 8 hours of work, but it is necessary if you want to expand your skillset and keep your portfolio up to date. If you find a balance between work and life, you can have both great artworks and a happy personal life.

My favorite matte painting despite of perspective issues

3dt: Do you like to experiment with your personal works, or do you prefer to stick to tried-and-tested methods?

LW: Of course I love experiments! But I've learned that with my current level of skills, I should rely on the knowledge of better artists and good references. This limits my creativity up to a point, but I can live with that (at least for now).

3dt: What can we expect to see from you next?

LW: This time I am working on a piece with a story behind it. I would like to remind people of the Polish contribution to decoding the enigma machine. I'm going to post some WIP images, so I encourage everyone to find me on social media.

At the end I want to thank 3dtotal.com for this feature and opportunity to introduce myself to such a great community of 3D Artists.


Related links

Check out Lukasz Wiktorzak's website
Lukasz is also on Facebook
Grab a copy of ZBrush Characters & Creatures

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