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Peter Nowacki: 3D artist interview

By 3dtotal staff

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Date Added: 21st August 2015

3D artist Peter Nowacki travels to a galaxy far, far away for his latest
Star Wars-themed image...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Peter Nowacki: Hello there and thank you for the invitation for this interview. My name is Peter Nowacki and I'm currently working as 3D artist at Polish agency ArsThanea, and also as a 3D freelancer. I'm mostly responsible for texturing, shading, lighting and rendering.

3dt: Tell us the story behind your recent gallery entry, Far Far Away: What inspired you to create it?

PN: The story behind my last project – Far Far Away – is pretty simple. I was disgusted about little kids who are spending their time watching TV, staying at home and playing videogames and staring at their cell phones. They are losing their creativity at the beginning of life. Killing their imaginations. This is the story behind my recent work. When I was younger, I used to run outside, playing real football with my friends, hiding in the trees pretending to be a soldier, and so on. The lightsaber is an allegory for a rusted pipe left in a warehouse. Only imagination can change it into 'weapon.'

HBO - Home of Originals
Client: ArsThanea / HBO Asia Role: Modeling, Texturing, Shading, Lighting, Rendering
A branding campaign for HBO Original Series (2014) in Asia. Inspired by Broadway, we created a visual of glitzy and flashy marquees with neon signboards to promote this season's upcoming titles. Welcome to HBO, Home of Originals.

3dt: Did you face any difficulties when creating this image, and how did you overcome them?

PN: The real difficulty was the fact that it is a personal project. That means that you haven't got any deadline. And that means infinity. The hardest thing was to say 'stop' and say that it is done.

3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?

PN: I really spent some time on learning Marvelous Designer for this project. Also I used really typical software like 3ds Max and V-Ray. Something also new for me was Fusion 360, the CAD-based software. For me it is far away from normal hard surface modeling, in my opinion it is much easier and you don't need to have modeling knowledge. That's why all objects from Fusion are in the background covered with blur. There are just for details.

Chinese corridor - My upcoming personal project. I'll use Arnold renderer here to make it come alive.

3dt: Would you consider yourself to have a particular signature style, or techniques that you use often?

PN: It's really hard to achieve your own style in 3D graphics, as it is not paint strokes, or often characters (especially when you aren't doing stylized things). What I would like to achieve is cool textures and many many little details. Also, I'm spending time on creating mood via lighting.

3dt: What are your artistic ambitions?

PN: I have a few projects in my mind which I would like to finish by now. And I'm still learning, looking at things and exploring natural lighting everywhere. Also, I'm spending a bit of my free time photobashing and making concepts.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?

PN: I guess the Arnold rendering engine has amazing potential. And also Softimage has great extensions.

Trying my skills in photobashing and paintover. Thanks to Micha Lisowski for help!

3dt: How do you keep your portfolio up-to-date? Any tips?

PN: Is it a question about commercial or personal works? If personal, I'm not really the perfect person to answer that because my recent project Far Far Away took 2 years to be finished!

3dt: Who are your favorite artists, traditional or digital, and can you explain why?

PN: Salvador Dali. He has one of the most remarkable styles around the globe. And also Leonardo da Vinci. You can find a few of his projects in my The Race Day artwork, (based on Gary Tonge's Old Backstreet).

The Race Day - Based on Gary Tonge's concept art
The main aim was to achieve a steampunk look – focusing on Leonardo Da Vinci in gathering references gave amazing results for me. I designed basic engines, some wings made from wood and skin, a power supply and an automatic mailbox
based on the right side of the scene.

3dt: How do you like to unwind?

PN: I'm reading tons of books, trying to avoid watching screens. I also ride my bike, walk with my girlfriend and my dog, go to the gym. Also, I'm trying to travel a lot. Travel broadens the mind.

3dt: What can we expect to see from you next?

PN: I'm finishing a few more of my personal artworks – you can see WIPs around my site. Also, I have a few commercial works to release so stay tuned!

Far Far Away - This artwork appears because of a terrifying thought in my mind. Children's imagination is killed. This is the first image of an upcoming triptych about the child's mind.

Related links

Head over to Peter Nowacki's personal site
Far Far Away appeared in our gallery in June and earned 566 points
Grab a copy of 3ds Max Projects

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