3D modeler Yuuki Morita shares the workflow behind his gallery entry Chimera, and a few more of his awesome portfolio pieces...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
I'm Yuuki Morita. I'm from Tokyo, Japan, and I'm a freelance digital sculptor and modeler.
3dt: Tell us the story behind your recent gallery entry, Chimera. What inspired you to create it?
I always create what I want to see. So this work Chimera
was a personal project I wanted to realize.
3dt: Did you face any difficulties when creating this image, and how did you overcome them?
I tried to research the fur of lions and sheep, and also various feathered animals for this work. Since it took a lot of time to create hair shapes in Maya
, I exported curves from ZBrush
to Maya, and assigned it to Shave and a Haircut
3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
I always use ZBrush for modeling , in the case of hard surface modeling I use Maya. Textures are done with MARI
. Rendering with 3Delight
for Maya, and compositing in NUKE
Check out Yuuki Morita's website for more
Chimera earned 345 points in the June gallery
Grab a copy of Beginner's Guide to Character Creation in Maya