It is a little easier as a freelance artist. Staff artists are required to be creative and on the top of their game every single day from 9 to 5. As a freelancer, if I really don't feel like painting one day, I might be able to take the day off or wait until later on in the day to start. Although that typically means I have to cram in more hours somewhere down the road.
I guess if I'm really not feeling in the zone, I'll work outside of the house. Sometimes changing your surroundings can help you focus, especially since you won't have the typical household distractions, like video games.
You have worked on a whole host of amazing projects throughout your career, including Guardians of Middle-earth and The Hobbit games with Kabam and Warner Brothers, just to name a few! Can you tell us what you're working on at the moment and what you have planned for the future?
Well, unfortunately I can't talk about some of the projects I'm working on. Besides those, I'm still consistently working on Magic: The Gathering
. I have also been working on several Japanese mobile games, like Reign of Dragons
and Legend of the Cryptids
Earlier this year I spent three weeks in Renton, WA working at WotC to help conceptualize one of the Magic: The Gathering
sets that will come out next year. I was there along with Wayne Reynolds, Chase Stone, Sam Burley, and Tyler Jacobson.
Next weekend I'll be in Temecula, CA for the Dragon's Maze
pre-release and I'll also be at the Portland Grand Prix in May and at the Las Vegas Grand Prix in June. I'm still hoping to go to a Grand Prix in the UK!