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Lucas Somariva: 3D modeler and illustrator interview

By 3dtotal staff

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Date Added: 21st April 2015

Talented illustrator and 3D modeler, Lucas Somariva, shares his eclectic portfolio of 3D models and caricatures in our latest interview...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Lucas Somariva: I am Lucas Somariva, a digital artist, born in Rosario, Argentina, where I studied Fine Arts and Digital Design. During that time I participated in several exhibitions. Many of my illustrations were selected to be part of the Cartoons Contest Catalogue in Russia, Romania, Serbia and Argentina.

A few years ago I moved to Buenos Aires and started working on different CGI projects for well-known agencies and brands worldwide. Some of those pieces of work were awarded at national and international festivals. Nowadays I work as a freelance 3D modeler, digital sculptor and Illustrator.

3dt: Tell us the story behind your recent gallery entry: What inspired you to create it?
LS: One year ago, I took a trip to La Cumbrecita (Córdoba, Argentina) where I found some kind of mushroom called 'Amatina Muscari'” that caught my attention. I like to take photos as hobby, as a pasttime, and I spent a lot of time taking several photos of those mushrooms, which definitely inspired me to do this project.


3dt: Did you face any difficulties when creating this image, and how did you overcome them?
LS: Yes, the snail. I had a difficulty with the body, and the texture I did at first just wasn't to my liking. I needed to study the snail anatomy and understand the texture pattern of the body, then I did research on the internet and took a lot of photos for reference of each of those objects, not only the snail, but also lady bugs, branches and so on.


3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
LS: I used ZBrush, 3ds Max, V-Ray and Photoshop. I started in Photoshop drawing a rough sketch to have an idea about the image, then I moved to ZBrush where I used Dynamesh and Zspheres to create the composition, and then I did a retopology in ZBrush. I sometimes use Maya for retopo.

In the case of the snail, branches and leaves I had to create different alphas. For the branches and leaves I took photos and then I created the alphas in Photoshop. For the snail, I sculpted different textures in ZBrush and did the alphas using 'grab doc'. And V-Ray for 3ds Max for render.


3dt: Would you consider yourself to have a particular signature style, or techniques that you use often?
LS: Once a friend of mine asked me if it was me who had done an outdoor print he had seen. Well, he had been able to recognize my own style… so, I think I have a particular style, but it is still changing. I'm still working on it.

In my personal projects I try to add some new tools or techniques. I recently started sketching regularly in Photoshop, or on paper, and I take photos; this helps me to see the idea more clearly and find the final angle or pose that I want.


3dt: What are your artistic ambitions?
LS: To participate in movie projects so that I can learn about the process and improve my skills in character design.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
LS: I would like to learn MARI, because you can do high-resolution textures. And also Marvelous Design, just for curiosity – I saw this software and I liked what you could do to create clothes.


3dt: How do you keep your portfolio up-to-date? Any tips?
LS: I normally work in ad projects and I can't show them until the agency publishes them, so I never stop doing personal projects. I think it's a good way to update your portfolio. I like drawing in the traditional and digital way, and I sometimes find old unfinished sketches which I use for oncoming projects. Some years ago I participated in several cartoon and illustration contests, to get going.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
LS: My favorite traditional artist is Rembrandt; I like all of his masterpieces because the light and shadows are very powerful. But I also like Van Gogh, Degas, Dalí, Rodin, to talk about traditional artists. Fantasy art is another style I like very much, with great artists like Frazetta, Boris Vallejo, Julie Bell, and Ken Kelly.

And some digital artists I like so much are Danny Williams, Rafael Grassetti, Maarten Verhoeven, Marek Denko, Marta Nael, Max Kostenko, Jose Alves da Silva, Thiago Hoisel and many other great artists!


3dt: How do you like to unwind?
LS: Two years ago I began practicing yoga and walking a lot. I spend so many hours in front of the screen, so these activities make me feel good and are really helpful!


3dt: What can we expect to see from you next?
LS: I am working on two personal projects in my free time. One of them is about a South American legend; I did the concept art and now I'm doing the 3D process.

3dt: What animal would you choose to be reincarnated into?
LS: Ha, funny question. I like domestic and wild animals. The one I like the most is the cheetah… but I would choose the eagle so I can fly and watch everything from high above and travel long distances flying… for free!


Related links:

View Snail and Mushroom in the gallery
Check out more of Lucas' work
Grab a copy of ZBrush Characters & Creatures

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