Kazuhiro Oya talks about how he ended up as a concept artist in the entertainment industry and what inspires him.
Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
My name is Kazuhiro Oya and I create concept art for movies and games in Tokyo, Japan.
Tell us the story behind your artwork: What brought you into the digital art world and what software
do you use?
I've enjoyed drawing pictures from a young age. When I was 18 I decided I would like to learn about oil paintings, so I went on to go to Art College. There is where I became interested in the entertainment industry. I thought it was a great field of concept art, and wanted to learn more about CG.
I'm studying to create production work, whilst creating personal work. I think I want to continue to study in the future. I have primarily been using Photoshop CS5.
How did you learn to paint digitally?
I was also studying 3DCG and I picked up a lot about digital painting while I was working. I watched many video tutorials, and I learned by trial and error. I think I want to learn a lot still.
How do you keep your portfolio up-to-date? Any tips?
I'm focused on the production of personal work. It is possible to easily see the great work of various artists on the Internet now, so I have got the motivation and inspiration from various artists.
I have to cherish the time rather than just listen to music and read a lot of books, I draw a picture.
Who are your favorite artists, traditional or digital, and can you explain why?
I like oil paintings, but I also like Ukiyo-e just as much. There is a cultural, artistic and interesting variety in Japan. I think the Japanese would like to cherish the Japanese culture.
What software would you like to learn in the future to expand your portfolio and skill set, and why?
I want to study 3D in order to create better work. I also want to study black-and-white drawing and oil painting.
How do you like to unwind after a hard day's (or night's) work?
I watch a movie or have a sauna to relax after hard work.
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