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Bruno Câmara: Character artist interview

By 3dtotal staff

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Date Added: 24th February 2015

Specialist character artist, Bruno Câmara, reveals the inspiration behind his awesome November gallery image, Steampunk Cyborg...


3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Bruno Câmara: I was born in Brazil, and when I was 7 I saw a friend of mine drawing the Green Lantern perfectly on a piece of paper, it amazed me, and since then I have never stopped drawing. Also, I never missed the blockbuster movies of that time: Jurassic Park, Terminator 2, Predator, and so on.

This traditional background and passion for creatures and special effects was crucial for my current 3D career.

In 2005 I started an intensive 3D course in Sao Paulo, Brazil. After this 6 months course I was asked to teach 3ds Max and to start a new animation company with other artists. This was my first job as a 3D artist.

After 3 years I moved to another TV ad company and worked as a lead modeler, staying there from 2008 to 2011. At the present moment I'm a freelancer character artist located in Sao Paulo, Brazil, who has been creating and providing digital characters and creatures for games, concept designs, cinematics and collectible statues, while teaching online classes.

Sewer Creature - Personal work to study skin and KeyShot. Software: ZBrush, Keyshot and Photoshop

3dt: Tell us the story behind your recent gallery entry, Steampunk Cyborg: What inspired you to create it?

BC: The cyborg is the kind of character that you get crazy about the first moment you see its concept, and you know you need to create a 3D version of it. In this case it's a concept by Young Hwan. I found it on Pinterest and immediately saved it to my inspiration folder.

Dragon Shiryu - This was my entry for the Anime 3D Fan Art Challenge. I won 1st place. Software: 3ds Max, ZBrush, Mudbox, Photoshop and V-Ray

3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?

BC: I've used ZBrush and 3ds Max for modeling, UV's and detailing; Mudbox and Photoshop for textures; and V-Ray for 3ds Max for rendering. References are the secret. For any stage of the process you should use them and train your eyes to capture every detail you can on your reference research. I'm always searching for nice details in them, be it an interesting asymmetry, or scratches on a piece of leathers or metal.

Goku - This was my entry for the DBZ 3D Fan Art Challenge. I won 1st place. Software: 3ds Max, ZBrush,
Mudbox, Photoshop and V-Ray

3dt: Would you consider yourself to have a particular signature style, or techniques that you use often?

BC: Yes, I think every artist naturally develops a particular style, since everyone is unique and sees the world in their own way. As an example, 3 artists modeling one single concept, at the end you will have 3 different results for sure. One thing that I'm always trying to achieve in my work is to make my characters look as natural as possible, thinking of how they would be if they were alive.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?

BC: I definitely need to study MARI and Marvelous Designer more; the first one to improve my texture work and the second one to create even more natural and realistic clothes.

Werewolf - Character created for my workshop at Melies CG School here in Brazil. Software: ZBrush, 3ds Max, Mudbox, Photoshop, Ornatrix and V-Ray. Based on a concept by Paul Bonner

3dt: How do you keep your portfolio up-to-date? Any tips?

BC: By pushing myself to create works with higher quality than the previous ones and studying essential things like character design. Knowledge plus action is the key. By studying and working hard anyone shall improve naturally.

Steampunk Cyborg - Done for my latest workshop. Modeling and UVs in 3ds Max and ZBrush; textured in Photoshop and Mudbox, rendered in V-Ray. Concept by Young Hwan

3dt: How do you like to unwind after a hard day's (or night's) work?

BC: Watching funny videos or playing games.

3dt: What can we expect to see from you next?

BC: Works with higher quality than before and my own designs.

3dt: If you could choose any superhero power, what would you take?

BC: Flying is the first super power that comes to my mind.

Steampunk Cyborg - Done for my latest workshop. Modeling and UVs in 3ds Max and ZBrush; textured in Photoshop and Mudbox, rendered in V-Ray. Concept by Young Hwan

Related links

Head over to Bruno Câmara's website
Steampunk Cyborg gained 4 ½ stars in November's gallery
Check out our range of eBooks in the shop

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