go back
1 | 2

Eternity-NU: ZBrush character & creature artist interview


By 3dtotal staff


|
(12124 Views) | 1 Comments
| Comments 1
Date Added: 2nd February 2015

Talented creature and character creator, Eternity-NU, shares images from his Demon of the Forest project, some pin-ups and a lot more...


448_tid_Demon-of-the-Forest_005.jpg

448_tid_zzartist.jpg

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
EN: Hi there. My name is NU or Eternity-NU. I live in Thailand. I'm currently working as a 3D model supervisor at Picture This Animation in Thailand. I'm working on animation series / TV commercial work such as LEGO. I'm also teaching at Digitalbox Cg and Sripatum University. Occasionally, I work for some foreign companies as a freelance artist; for instance to model for 3D printing, on animation series, TV commercials and cinematics.

448_tid_Assassin-Girl.jpg


448_tid_Assassin-Girl_render01.jpg


448_tid_Assassin-Girl_render02.jpg

3dt: What are your artistic ambitions?
EN: When I was young, I watched the Disney movie The Lion King which impressed and inspired me so much. Since then, I have earnestly studied and created art.

448_tid_Asura.jpg

3dt: Tell us the story behind your recent gallery entry, Demon of the Forest. What inspired you to create it?
EN: Actually, I like every style of 3D model, no matter if it is cartoony, realistic or hard-surface. It is the passion in 3D models. By the way, my collection will be inspired by common things around us like a tree, insects, people. I like to observe everything around us and use those elements to design my work.

448_tid_Harley-Quinn_01_Pass.jpg


448_tid_Harley-quinn01.jpg


448_tid_Harley-quinn02.jpg

3dt: Did you face any difficulties when creating this image, and how did you overcome them?
EN: Most of the time, I have to handle so many projects. I always talk to the client and director about the job description, and work closely with the client and director to help understand their needs.

Sometimes I have trouble with my own characters, as it seems weird to create from my own sketch. I usually solve the problem by roughly sculpting in ZBrush so I can see every angle and outline. For example, I move the legs backwards, add more muscle. It's like traditional sculpt problem-solving.

448_tid_Insect-species_(Hornet)_Zbrush.jpg


448_tid_Insect-species-(-Hornet-).jpg


448_tid_Insect-species-(-Hornet-Demon-)-Texture.jpg


next page >
 
1 | 2
Related Items

Interview

Marlon R. Núñez: senior character artist interview

Slightly Mad Studios senior character artist Marlon R. Núñez reveals the workflow behind his latest gallery entry Creature 85-4......

Go to galleries 1
Comments 1 Views 8070

Interview

The youngest ever employee of Platige Image

Niall Horn is a 17-year old VFX artist that has already worked on the War Thunder 2014 Gamescom trailer, including two of the main explosion shots! We find out ...

Go to galleries 1
Comments 2 Views 11626

Interview

Sameer Baloch: 3D generalist interview

3D generalist Sameer Baloch talks about the inspiration behind his artwork, including his latest gallery entry, US Army Jeep, created with Maya......

Go to galleries 1
Comments 0 Views 4276

Interview

Emre Ekmekci: character & creature artist interview

Sucker Punch Productions character & creature artist Emre Ekmekci shares some of his amazing concepts, and details his workflow and ambitions…...

Go to galleries 1
Comments 0 Views 1959
Readers Comments (Newest on Top)
avatar
Jeffrey Norris on Tue, 01 December 2015 9:43pm
Looking for cleanup artist that are familiar with 3d sculpting. I create 3d selfies of individuals and pets and need people to clean some of the files and sometimes add textures. You can visit my website at http://my3dworlds.com
Add Your Comment