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10 incredible characters from Digital Art Masters

By 3dtotal staff

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Date Added: 29th January 2015

A selection of some of the best character images throughout the Digital Art Masters series to inspire you, starting from volume 9 and going all the way back to the series debut!

Now on its 9th volume, the Digital Art Masters series is renowned for bringing you the latest and most popular images in the industry, offering you not only a point of inspiration but also a source of handy tips from expert artists around the world. Here's a quick look back at some of the most memorable characters that have appeared in the series to give you some extra motivation for 2015!

1. Lindford by Mathieu Aerni, Volume 9

Mathieu Aerni's take on the satyr, which was conceptualized in ZBrush, textured in MARI, and rendered in 3ds Max using V-Ray.

© Mathieu Aerni

"It was very important for me to create a character with an interesting personality and to achieve a certain level of realism and believability”

2. Twisted Sensation by Yasin Hasanian, Volume 9

Yasin Hasanian mastered a whole host of software to achieve this distinct design, including Maya, ZBrush, Photoshop, and NUKE, and as a consequence won the Animago AWARD for Best Still in 2013.

© Yasin Hasanian

"I'm often mesmerized by portrait photography and the inspiration for this project came from the works of an amazing hairstylist, Linh Nguyen”

3. Alexandra Potter and Tentacle by Serge Birault, Volume 8

This is the talented Serge Birault's painting of a model from Cologne, created in Photoshop.

© Serge Birault

"There's no formula for painting latex and vinyl but you have to define your volumes first and then you can create the reflections”

4. Qev by Etienne Jabbour, Volume 7

Etienne Jabbour's Qev was the result of a Slide studio exercise in creating a face that was believable, yet entirely imagined; created in 3ds Max.

© Slide Studios Ltd

"The wish to create a realistic, yet characterful, face was both an ongoing personal goal and something Slide as a studio had seen a greater demand for in the games industry”

5. 3324 North California by Jason Seiler, Volume 6

Jason Seiler describes himself as a traditional painter at heart but taught himself how to draw digitally in order to keep up with the fast-paced world of publishing.

© Jason Seiler

"Many artists can draw a decent likeness of a well-known face, but the challenge is more in capturing not just the likeness but the character of the person as well. For me, capturing this truth, or essence, is the most important factor in considering a portrait successful or not”

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