My first job involved web pages and multimedia development, but as a hobby I learned CarraraStudio, just for fun. That would lead later to getting a full time job at the university in my town, thanks to a friend's recommendation. As a fun fact, my first paid job was to model and animate a bunch of dinosaurs for a paleontological exhibition running in my town. It was the best way to blend two of my biggest passions in one project.
After a couple of years using CarraraStudio I decided to learn Maya and improve my skills as a 3D artist.
Ha, I love Jurassic Park too! The CG in that film differs in style to most of your work, in that your work is more stylized and cartoony. Do you ever think about taking on realistic projects like the dinosaurs in Jurassic Park?
Sure, I think about it most of the time, one of the many things I would love to master is digital set extension, which is one of those areas nobody notices when it is perfectly done. It's funny because I admire and enjoy a well-done, realistic scene, but I grew up with Disney, Hanna Barbera, Chuck Jones and Looney Tunes, Filmation etc., so as far as personal work goes most of mine involves cartoons (Laughs)!
One of the things about being a 3D generalist artist is that it involves tons of different disciplines, one of these being photorealism. I think it is fundamental to know how a realistic lit scene or character works and looks like. As a freelancer I've had some projects involving realistic scenes, and from start to finish, I always learn a bunch of technical but important stuff that I end up using on every new project if required, even if it involves just cartoons.