Ubisoft art director, Christopher Dormoy, talks about his career so far and the inspirations behind his Assassin's Creed Unity artwork...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
I was Born in New York in 1976 to French parents; I grew up in Switzerland, an idyllic setting that inspired me to pursue a creative career in design. After studying design and photography at the National School of Fine Arts in Lyon, France, and after earning a Master's degree in design at Concordia University in Montréal, my first job was as a designer in a print studio and agency.
My interest in interactive design began when I joined Sid Lee in 2005 in Montréal. As someone who is extremely passionate and who thrives on new challenges and experiences, I was soon promoted to art director in the interactive department. But at the same time, I quickly developed a passion and skills in the field of identity and print design. Many projects with Cirque du Soleil, Eidos and Ubisoft... allowed me to venture into this field and thus choose to work at Ubisoft since 2012 as art director.
Whether in interactive or print, I have always been driven to push myself to the limit and to constantly explore new artistic areas, so I can continue to develop and learn as much as I can about my chosen field. Videos and photography are other passions of mine, which not only helps broaden my creative horizons but also offers me greater insight and expertise into my chosen career as an art director. I currently live in Montreal where I work as an art director at Ubisoft
This is an image created for the Playstation magazine. I worked with Hugo Deschamps for the realization.
3dt: What are your artistic ambitions?
My artistic ambition as an artistic director is to create and manage to push concepts with strong messages and emotions. Having a memory and a very photographic vision, I am a big fan of the phrase 'a picture is worth a
Logic would dictate that I will one day become creative director but my passion to put the hand in the creative process and the realization of my ideas keeps me in my profession. And with new artistic passions that I develop such as video and aerial photography with a drone, I'll never really know what domain I will continue my career.
This is a portrait of Aveline de Grandpré, a game character from the Assassin's Creed Family in the 'Liberation' episode. This personal composition is directly based on the 3D model from Ubisoft Montreal Studio. As I work there, it was pretty easy getting elements to build this nice character. The modeling of Aveline was done by our specialized department. All I had to do was create my posing, my light, my camera and my composition. The character is realized in 3ds Max and the composition was
finalized in Photoshop.
3dt: Tell us the story behind your recent gallery entry, Elise – Assassin's Creed: What inspired you to
My last image is the realization of a portrait of the character of Elise in the series of Assassin's Creed Unity. It is a personal work I have undertaken as part of my learning with 3ds Max
at Ubisoft. This work combined 3D and Photoshop
, 2 great tools that allow me to combine imagination and emotion to create unique and expressive portraits. This project took me about 2 weeks of work.
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This is another portrait of Aveline de Grandpré. I was helped by Eve Berthelette, a talentuous 3D/2D artist, as I am a beginner with the 3ds Max software. My main skill is Photoshop.