go back
1

Christopher Parnian’s past


By 3dtotal staff


|
(3946 Views) | 1 Comments
| Comments 1
Date Added: 7th January 2015

Christopher Parnian reveals some of the inspirations and events that led him to feature in the latest volume in 3dtotal's long-running Digital Art Masters series...


423_tid_Hunter.jpg

423_tid_zzartist.jpg

Could you please tell us a little bit about yourself: Who are you, what do you do, and where you are located?
I was born in Manila. My father is Iranian and my mother is from the Philippines. When I was six years old we moved from the Philippines to Japan, where I finished elementary school in Tokyo.

In 1991 we moved to the north of Iran and lived in a city called Sari, where I finished my high school and university education. When I was in the first grade of high school I joined track and field training, and since then I have been doing this sport. I even got titles in some competitions. I graduated in computer engineering.

I should say, unfortunately, that I'm not an employee at any company because there are no CG industry jobs in Iran. In spite of that, I occasionally work with some foreign companies as a remote freelancer.

423_tid_Queen-Bee.jpg
Christopher's image titled: Queen Bee

How did you learn to create digital images?
Actually, for digital arts I didn't take any classes at any school or university. I learned it by myself, studying online tutorials and watching videos.

423_tid_Nitry.jpg
A turntable view of Chirstopher's Nitry bust

Who are your favourite artists, traditional or digital, and can you explain why?
Akira Toriyama (Dragon Ball) is my favorite manga artist. I started reading and watching his books and cartoons in 1986 when I was six years old in Japan. I get a lot of inspiration from his drawings.

423_tid_Dodorial.jpg
An untextured sculpt of Dodorial

What software would you like to learn in the future to expand your portfolio and skillset, and why?
Autodesk Alias Automotive (now Autodesk AutoStudio), because you can design objects which are buildable in the real world, and also it is a software that is more precise and logical. Poly modeling is better for games and movies, and AutoStudio is NURBS or spline-based modeling. I'm going to create some stuff some day with this software.

How do you like to unwind after a hard day's (or night's) work?
Taking a rest, meeting friends, and outings to take a break from involving my mind with projects.

If you could choose any superhero power, what would you take?
I would like to be bulletproof, to arrest the bad guys and help oppressed people.

423_tid_GOJ.jpg
A Mech from Christopher's portfolio

Related links:

Take a look at Christopher's portfolio
Interested in Christopher's technique? Check out his tutorial for Hunter
See more of Christopher's workflow in the latest volume of Digital Art Masters

 
1
Related Items

Interview

Lukáš Hajka interview

Lukáš Hajka is a 26-year old freelancer in Slovakia that's breaking through the uncanny valley to produce incredible hyper-realistic character studies with Ma...

Go to galleries 1
Comments 1 Views 11069

Interview

Victor Hugo - 'Nightcrawler'

Brazilian artist, Victor Hugo, talks about the workflow he uses to create his youthful, vibrant and quirky character images......

Go to galleries 1
Comments 1 Views 8810

Interview

Peter Nowacki: 3D artist interview

3D artist Peter Nowacki travels to a galaxy far, far away for his latest Star Wars-themed image......

Go to galleries 1
Comments 0 Views 4385

Interview

Vahid Ahmadi: ZBrush instructor & 3D modeler interview

ZBrush teacher and 3D modeler Vahid Ahmadi shares some of his stylized female characters, explaining his workflow and ambitions......

Go to galleries 1
Comments 0 Views 3675
Readers Comments (Newest on Top)
avatar
Machete on Thu, 08 January 2015 8:40am
Truly the highest level of skills I see here! Does this man work at Blizzard studio?
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcR3BlMu4DpEvv9VTIx7gsSyaT1kAmpVBZ1Xt5C79fW5-uo4WzzE
Add Your Comment