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Interview with Paul H. Paulino

By 3dtotal staff

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Date Added: 25th December 2014

Sci-fi gallery winner, Paul H. Paulino, talks about the workflow and inspirations behind his image, Wasp, created with Maya, ZBrush, MARI and more...



Wasp was the Ian McQue-inspired sci-fi winner of November's gallery awards created by multi-talented Paul H. Paulino using a variety of software. He unveils his workflow, inspirations, and how a career path change can yield positive results!

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Paul H. Paulino: Hi! My name is Paul and I am a 3D student born and raised in Brazil, but right now I'm living in Vancouver, Canada, studying 3D and Visual Effects at Think Tank Training Centre. I am 23 years old and I spent a large part of my life working in photography, motion graphics and cinema. After graduating in advertising two years ago, I decided to change my career path and focus on something different: computer graphics.

A year before coming to Canada, I decided to learn how to draw and paint. My goal was to develop my artistic skills in a way which I could apply to my 3D artworks in the future. I believed that it was good for me. I spent countless hours learning the basics of drawing and it also became a passion for me.

Before going to Maya, I began to sketch some compositions to help me visualize the scene.

3dt: Tell us the story behind your recent gallery Wasp: What inspired you to create it?
PP: Wasp was inspired by an artwork created by Ian Mcque. I discovered his work in a 3dtotal book that I love, Sketching from the Imagination. After researching some of his sketches and paintings, I decided to pick one and recreate it in 3D for my semester final project.

Since the concept that I chose didn't have an environment around it, I thought that it would be a good idea to create something with a story that is faithful to McQue's world. After a while I thought about a relationship between a man and his machine, something like Han Solo and the Millennium Falcon, or even a guy and his car that he loves.

Those are some V-Ray passes that I used for the post production.

The schedule that I created to help me keep track of my time.

3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
PP: I mostly use Maya for modeling, ZBrush for sculpting, MARI for texturing, V-Ray for rendering and Photoshop/NUKE/After Effects for post production. Since I've been self taught for most of my life, I think that learning new software can become really straightforward because today we have access to a lot of free tutorials, and you can learn quickly if you put some time into it.

Remember: Software packages are just tools. Use their powers with your imagination to create something amazing!

Wasp Turbine Detail

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