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Interview with gallery winner, Felipe Pesantez

By 3dtotal staff

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Date Added: 6th November 2014

Sci-fi award winner, Felipe Pesantez, made the transition from 2D to 3D for his work, and hasn't looked back since – find out more in our interview...



Felipe Pesantez recently won the August sci-fi category with his cool and sleek Stalker concept – not bad for someone who has only recently switched to character design! Find out more about his transition, and the tools of his trade, below...

Alien character concept headshot

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Felipe Pesantez: I'm Felipe Pesantez. I'm a concept artist, and work mainly for videogames, but I have worked on some movies and short films. I am located in Quito Ecuador (South America) and work freelance.

I started working as a concept artist about 3 years ago. I've been on projects for some small indie games and comic books, mainly as a 2D artist. I was known by my matte paintings and environment design, but lately I have been developing my skills creating character design, and that is what I mainly do now. My transition to 3D was in one day, because I had to develop 3D props in a project and I was forced to learn 3D. I had some experience in 3ds Max in the past, but not in this industry – since then 3D, and especially ZBrush, have been my main tools.

Hard surface robot concept

3dt: Tell us the story behind your recent gallery entry(ies): What inspired you to create it(them)?
FP: For the sci-fi robot explorer on 3dtotal, I was just inspired by all the sci-fi creations on
Deviantart and Artstation – I have a passion for robots and mechs!

Creature concept design

3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general
FP: I used ZBrush for the base mesh, then rendered it in KeyShot, with the post-production done in Photoshop. For hard surface work in ZBrush, try to work with DynaMesh on a decent high resolution, and use slice curve and some tools that you have by pressing Ctrl+Shift.


3dt: Would you consider yourself to have a particular signature style, or techniques that you use often?
FP: I think I have some kind of style on creatures, but for robots it's more open (design-wise) but I don't think I have a definite style.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
FP: More animation and motion capture stuff, maybe Maya or CINEMA 4D – I'm just scratching the surface on those.

Non-carnivorous creature

3dt: How do you keep your portfolio up-to-date? Any tips?
FP: Try to get tutorials from everywhere to learn and apply your own designs on all the forums and social art sites.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
FP: Rafael Grassetti for his perfect insane models, Dominic Qwek, because he inspired me into creature design. There is actually so many great artists to mention, but for traditional I would say Zdzisław Beksiński because all of his insane worlds and creations.

Helmet design

3dt: How do you like to unwind after a hard day's (or night's) work?
FP: Play videogames and feed my visual library on anything.


3dt: What can we expect to see from you next?
FP: Really complex scenes, 3D environments and everything will be moving and talking soon.

Creature concept

3dt: If you could choose any superhero power, what would you take?
FP: Ohhh, to communicate with animals, especially dogs!

Related links

Catch up with all Felipe's work on Deviantart
View Stalker in the gallery
Browse our collection of eBooks
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