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Interview with character artist, Mohamed Abdelfatah


By Mohamed Abdelfatah

Web: http://www.mabdelfatah.artstation.com (will open in new window)

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Date Added: 30th September 2014

Character artist and CG supervisor Mohamed Abdelfatah reveals the inspirations and software behind his latest photoreal project, Faris...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Mohamed Abdelfatah: My name is Mohamed Abdelfatah and I'm a character artist. I have been working in animation, TV commercials, films, and games in Egypt for about 5 years, plus some freelance work internationally. I have also worked as a CG supervisor on some projects. I have a Bachelor's degree in Art Education which is actually useless as the education level in Egypt is too low, so I'm a self-taught or internet-taught artist.

3dt: Tell us the story behind your recent gallery entry: What inspired you to create it?
MA: My recent artwork (Faris) is a character I designed for a personal short film project that I hope I will be able to finish one day. It's an oriental fantasy project. I live in Cairo, Egypt and I'm influenced by much of our history.

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Head shot of Faris cinematic character made for his personal short film project showing the details of the face

I started working on the project's sketches and concept art over one-and-a-half years ago, but then I stopped due to my unexpected 13 months that I had to spend in the Egyptian army. It messed up my life and I had to quit everything I was doing until I got out last June, then I went back to freelancing and created Faris (the main character of the project). I'm not sure if I will be able to finish the whole project or not, but Faris was a good start and it got everybody's attention, so I'll be creating stuff for that project even if I won't be able to finish it soon. At least it'll fill up my portfolio with some good pieces and I will learn a lot of techniques from it.

3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
MA: I usually use 3ds Max and ZBrush for modeling/sculpting. 3ds Max has very smart modeling and retopologizing tools. I used its graphite modeling tools for retopology, and ZBrush's ZRemesher is also a great tool.

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He made this character for his personal short film project

For texturing I used MARI and Photoshop. MARI is very easy to use – it's pretty much like Photoshop, so if you have been using Photoshop for years like myself you would be familiar with how layers and adjustment layers work in MARI – it's a great tool.
Shading and rendering was done using V-Ray. V-Ray's FastSSS2 shader was perfect for achieving realistic skin. If your maps are clean and ready, setting up the FastSSS2 shader is not really difficult.


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Readers Comments (Newest on Top)
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Abdelbasset on Thu, 02 October 2014 6:43pm
it's a good job and amazing pictures. i would like if you can do some tuts
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