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Interview with character artist, Javier Zuccarino

By Javier Zuccarino

Web: http://www.zuka.dunked.com (will open in new window)

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Date Added: 18th August 2014

3dtotal chats with character artist, Javier Zuccarino, who self-taught his way to ZBrush mastery while holding down a job as a 3D artist for advertising...


3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Javier Zuccarino: My name is Javier Zuccarino. I live in Buenos Aires, Argentina and I work full-time at Gizmo as a 3D artist for advertising.

This image Ambassador was a submission for the Substrata project

3dt: Tell us the story behind your artwork: What brought you into the digital art world and what software do you use?
JZ: Since I was a kid always liked to draw and create things, and I have always been curious about how VFX movies were done. This inspired me to start my studies in the CG world. The first program that I learned was 3ds Max, followed up by my favorite program; ZBrush, which changed my modeling process.

The final Ambassador character for a submission to the Substrata project

3dt: How did you learn to work with 3D software – what's your educational background and what are your tools of choice, and why?
JZ: Most of my education is self taught – the only program that I actually learned in a local institute here in Argentina was 3ds Max, and it was an introduction only. All the others, like ZBrush, MARI and Maya were self taught. ZBrush is my tool of choice because is so artist-friendly and I always like to doodle in my free-time.

I think the key is to be curious and always research what you want to know in order to acquire the so-called know-how. It also helps a lot to research art fundamentals like anatomy, composition and color theory. Also, why not principles of animation too – this adds a plus to all your artworks.

Enchantress was based on concept from the same Diablo 3

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