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Mini interview with Mário Nogueira

By 3dtotal staff

Web: www.rip3d.net (will open in new window)

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Date Added: 11th June 2014

Arch-viz specialist, Mário Nogueira, talks about his popular gallery image Studio 33 and his artistic inspirations



Mário Nogueira's gallery image Studio 33 has earned 4 and a half stars from 217 votes since April 18th – find out below how it came about.

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Hello I'm Mário Nogueira and I'm a 3D visualizer. I have my own studio (RIP3D ARCHVIZ) here at Funchal (Madeira Island – Portugal) where we produce some visualizations in our country, but mostly they are for international clients or architects. I'm also teaching 3ds Max in a professional school here at Funchal.


Tell us about your image Studio 33. Was it a challenge to create? What inspired it?

M.N: Studio 33 was a big challenge and we spent several hours researching and collecting several references and pictures from old lofts on the internet. We needed to create a nice and comfortable loft, and give it a nice mood, but the main challenge here was to create this in a new place, constructed from scratch. This was a big space, so apart from decorations (also created by us) the texturing and lighting was the main key elements of the render, with some drawbacks and render after render experimentation; different settings and different lighting setups, until we achieved the final product that pleased the client.


Talk about the software you used to create Studio 33. Is this the same software you generally use?

M.N: The software that I used to create Studio 33 was AutoCAD, 3ds Max, V-Ray and Photoshop for final adjustments in the images. Normally these are the main ones we use, but we also use some plug-ins like Forest Pack and Rail Clone in our scenes because they are great, speeding our workflow.

Tell us the story behind your artwork: What brought you into the digital art world and what software do you use?

M.N: I was tired of CAD drawings – what I always loved was videogames, computers and everything related to CG. My first baby steps into CG was with 3ds Max 4 in 2000 and until now I'm still a 3ds Max user.


How did you learn to paint digitally?

M.N: I'm self-taught, that's why this is a long learning path.

How do you keep your portfolio up-to-date? Any tips?

M.N: I try to keep my portfolio up to date, but sometimes I can't as some works can't be published because they are for contests or conceptual ideas. Between professional work and school, I always create some of my own to refresh my portfolio.

Who are your favorite artists, traditional or digital, and can you explain why?

M.N: I have several that I try to keep up with, like the Masters Alex Roman and Marek Denko, but I also like the works from Peter Guthrie, Bertrand Benoit and Grant Warwick, simply because we can learn a lot from them.

For traditional artist: my 6-year-old son... and Salvador Dali paintings.


What software would you like to learn in the future to expand your portfolio and skillset, and why?

M.N: I'm learning ZBrush – it's a great software for organic modeling and for detailing basic meshes created in 3ds Max.

How do you like to unwind after a hard day's (or night's) work?

M.N: Take a drink or a walk with my wife and son here at the beach.

If you could choose any superhero power, what would you take, and why?

M.N: Super speed from Flash – I could do things in a blink of an eye, and have more time for me and my family!


Related links

Check out Studio 33 in our gallery
Head over to Mário Nogueira's site
Submit your own work
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