3dt: How have the effects evolved since the first 300 film? Did you make many stylistic changes?
The technology between the time these 2 movies were shot has evolved massively. This automatically led to a slightly different style. The trick was to stay true to the style of the original movie, but still push for a more advanced technology. The best example I can give you is probably the blood FX. The original 300
was much more spray/particle-based when it came to blood splatter. Whereas, on this movie, we certainly see much more of a fluid, simulation-based look.
3dt: How many artists worked on them and how do you find collaboration?
At its peak, we had roughly around 300 artists in Vancouver, London and Bangalore working on this movie. The multi-site aspect was relatively easy for us. It's something that has become more and more common for us over the past years. The difficult part was to keep up the efficiency among the different departments. With a very tight turn around you are almost forced to work on all aspects in parallel. That makes it difficult to keep everyone on track and in sync with each other.
3dt: Are there any other movies or games from the last 12 months you have been impressed with, VFX-wise?
Working in this industry always make you look around to see what everyone else is coming up with. And there are always aspects that fascinate me and leave me impressed. But the single biggest movie that I admire from the past 12 month is certainly Gravity
. It's a beautiful showcase for what visual effects can do when involved early on in the film making process.
3dt: What are you working on at the moment?
I just finished working on the upcoming X-Men: Days of Future Past
and I am now working on Guardians of the Galaxy
. MPC were also lead studio on Godzilla
and completed lots of work on Maleficent
and The Amazing Spiderman 2
which we are all looking forward to!
300: Rise of an Empire trailer
Check out Sheldon Stopsack's resume on imdb
Click here for more from MPC
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